jmucchiello said:
So attack them with a group of spring attacking rogues. Show them that large amount of movement on the battle field can work to your advantage.
Well, using a Whirlwind Attacking giant (spring attack being a prereq) kind of showed that, but I plan to do exactly that once they encounter the drow.
Still, I guess it will give them more of the "DM showing off what the system can do but still useless for players" feeling... they allways assume that the NPCs tactics work because they now the conditions... they do not understand that they could shape a battle instead of just reacting to what the monsters do, if they would have the necessary options.
Considering different systems. I really think C&C would suit them, but the best C&C sessions (A 4 Evenings run through Monte Cooks The Harrowing from Dungeon Mag) was with my old group, a bunch of very able gamers I can no longer play with regularly. The problem with C&C is, that it gives the less creative players no "buttons" to dictate what they can do. Sadly, thats the gaming style of some of my current players.
Iron Heroes is a great system, I have got it (as a pdf though), I allways though it would be much to complicated to try with my current group, maybe I am wrong.
I do not know Conan and Grim Tales. I'll try to find something out about those systems. If we would change system though, it would need to be something compatible to D&D, as I and my players really like our current campaign. Maybe going for easier encounters and giving more than enough treasure is a better solution.
And trying to avoid complex monsters, though that seems pretty hard at higher levels. Most of them have interesting and dangerous abilities. The high level brutes on the other hand, are just scary if you consider sending them against a group not using will/refl save or loose spells. (A mountain troll once nearly whiped out a party of five 7-9th level characters in this round.)