Tactics for Anti-Magic Zones

For future reference...

Design a suit of masterwork plate armor for the mage, and enchant it so that, if worn, it is shunted into an extradimensional space (that still surrounds the mage). It thus gives no bonuses to defense, nor penalties for wearing armor. For all intents & purposes, it is not there...until you enter an anti-magic field.

With the magic of the armor being negated, the armor then coalesces around the mage, seemingly from nowhere, giving him both warning that he has entered an anti-magic field and protecting him at the same time.

Call it the Armor of Beeblebrox.
 

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Dannyalcatraz said:
For future reference...

*snip*

Call it the Armor of Beeblebrox.
Make it out of Adamantium (if you can afford it); that DR 3/- comes in handy for something with d4 HD that's just had virtually all class abilities supressed....

Oh, and can I snitch this for a treasure in the campaign I'm currently running?
 

RigaMortus2 said:
Not all characters are going to be 100% effective all the time. Face it, at level 14 AMF spell isn't exactly a rare thing to encounter.

While this is certainly right, the OP's description doesn't sound like it, but rather like a pretty arbitrary and overrepresentative occurance.

And a band of kobold barbarians with millions of gp worth in Antimagic Fields is still stupid. And it certainly doesn't sound like there is any other explanation for this other than that it screws magic. ;)

Bye
Thanee
 

Thanee said:
While this is certainly right, the OP's description doesn't sound like it, but rather like a pretty arbitrary and overrepresentative occurance.

And a band of kobold barbarians with millions of gp worth in Antimagic Fields is still stupid. And it certainly doesn't sound like there is any other explanation for this other than that it screws magic. ;)

Bye
Thanee

Well, it is always easy to critique other people's campaigns. I am sure some people here would think some things that happen in your session's are "stupid" too, as would they with my campaign too. As long as the DM and Player's are having fun and don't have a problem with it, who are we to criticize? The OP didn't seem like he was bashing the DM's AMF-crystal idea, but simply wanted some ideas for tactics around it. Also don't forget that the players are using gestalt-like characters as well, so even though he may be 14th level, that messes with the power curve just a bit (just as the campaign I play in where the DM allows everyone to gain bonus feats by spending XP).
 

My character managed to survive the session.

The DM allowed the Staff of the Magi to work in an anti-magic field, but ruled that the spells cast from it, would be subject to its affects.

I tried to lure some kobold into the zone where magic would work, but when they showed up carrying sacks (later confirmed to have anti-magic gems by the DM), I teleported out.

Hiring a band of mercenaries did the trick. They cleared the kobolds out. But as we followed them in, the DM threw in a trio of young black dragons through a portal, and then as some of us fought them, set off a trap that caved in the roof on top of us. That killed a few mercenaries and the halfling's worg mount.

We ended up with around 40 anti-magic gems. The line of effect is blocked by wrapping them up in cloth. And the DM will allow us to then place them in bags or holding or teleport with them. They should be worth about 132,000gp each by the guidelines in the DMG. Of course with 70 mercenaries gathering them up the market is going to be flooded with them.
 

shilsen said:
Probably not, but it would be worth it to see the look on his face for a few seconds before he starts to fumble around for an ad-hoc ruling :D

No fumbling needed, if the anti magic emanates through the rock from the gems, some flimy cloth or bag won't stop the anti magic zone.

Saw above post.

ARE YOU AN IDIOT?! DESTROY THOSE THINGS! Sell those off in bulk and you will find your spells failing vs. your targets every day for a long time.
 
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frankthedm said:
No fumbling needed, if the anti magic emanates through the rock from the gems, some flimy cloth or bag won't stop the anti magic zone.

If the anti-magic extends through solid surfaces and isn't affected by line of effect, then that's pretty much an ad-hoc ruling too :)
 

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