Take THAT, evil kobold!

This is one of a very small number of modules that I've never read. Or played. One day, maybe.

Mmm, no hopeful smiley.

Edit: Or envious smiley.
 
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I'd love to be able to do that but with my group it just wouldn't happen. Some people would take too long making characters while others wouldn't enjoy the module as we have people who hate modules.
 


TracerBullet42 said:
Darklone said:
Everyone kills kobolds :(
Poor, misunderstood, little fellas...
Not IMC, they just saved a poor little kobold that was being totured to death repeatly by evil people for fun and entertainment locked in a cage and any one could pay a silver to get a stab at him with a spear to see they could kill the little fellow....He's now traveling along with them. :D

And in other parts of the world one the main characters is brokering peace between 11 Clans of Kobolds numbering in the 1000's with Draconic blood in many of them and half-dragons(The clans are supported by a very very old Red Dragon), the Elves of the area and the Humans of the area. Just so war doesn't break out. And she likes the Kobolds over the humans in the area somewhat and in some cases the elves, and she's elven from a different land.

Kobolds get respect in my world. They have all read Tucker's Handbook to Survival. :D

RD
 



Last time I ran B1 (little more than a year ago) it was a TPK.

Five pc's. Cleric was bit by a giant rat and got sick. The m-u, who had some herbal knowledge, was able to get the cleric back into fighting condition with some odd mushrooms in the over-grown garden room. Later the whole party fell down the trap door into the pool of water. The already wounded cleric bit the dust there.

The rest of the party limped along looking for the way out. The elf and the fighter both bit it against a troglodyte. The m-u and thief found the stairs back to the first level, but saw that it was guarded by three goblins. They decided not to risk the fight. (Why they didn't try to bribe their way past, I'll never know...) They were eventually taken down by a giant spider.

Great fun!!!
 


I gave in to nostalgia and am running a 3.5 game using old modules.

The lineup I have is:

B1 - In Search of the Unknown (finished)
B2 - Keep on the Borderlands (almost finished this one up)
Dark Tower
G1-2-3 - Against the Giants
D1-2 - Descent into the Depths of the Earth
D3 - Vault of the Drow
Return to the Tomb of Horrors

Should be fun :)
 

Since 3e came out, I've run the following published adventures:

Basic/Expert D&D
B1: In Search of the Unknown
B2: The Keep on the Borderlands
B6: The Veiled Society
B9: Castle Caldwell and Beyond
X1: The Isle of Dread

Advanced Dungeons & Dragons
I3: Pharoah
I4: Oasis of the White Palm
I5: Lost Tomb of Martek
A1: Slave Pits of the Undercity
EX1: Dungeonland
EX2: The Land Beyond the Magic Mirror
S2: White Plume Mountain
U1: The Sinister Secret of Saltmarsh
U2: Danger at Dunwater
U3: The Final Enemy

AD&D 2nd Edition
WGA4: Vecna Lives!
RA1: Feast of Goblyns

D&D 3e
The Sunless Citadel
The Forge of Fury
The Speaker in Dreams
Deep Horizon

Dungeon Magazine adventures
Ashtar's Temple (#81)
Iriandel (#83)
Depths of Rage (#83)
Raiders of Galath Roost (#87)
The Seventh Arm (#88)
The Elfwhisper (#90)
Vanity (#93)
The Buzz in the Bridge (#110)
Torrents of Dread (#114)

Comments on old-edition modules
I love them. :) Keep on the Borderlands provided a wonderful introduction for some new players to D&D. I've fond memories of two of the PCs hiding up a tree from the enraged minotaur...

Normally, the suggested levels aren't quite accurate, mainly because the older modules assume more players than are available, and because a few monsters (giants and dragons especially) have become more powerful with the newer editions.

I've noticed that the older modules can have a wide variety of play styles. Whilst Gygax's modules tend towards treasure acquisition and monster slaying, you also have intrigue (Veiled Society), horror (Feast of Goblyns), exploration (Isle of Dread) and epic quest (Desert of Desolation) styles available.

Adding my own adventures to season the mix, it's provided me with four years of great adventuring. :)

Cheers!
 

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