Taking Requests

Jürgen Hubert

First Post
After my latest art, I now feel confident enough to take requests for artwork.

However, there is a catch - since I am doing this as much for myself as for others, I want these pieces to fit into Urbis, the fantasy world I am developing - so that I can use them for future publication once I get Urbis printed. So you need to rationalize how the requested art is supposed to fit into this world. But Urbis is a large and diverse place, so there should be plenty of possibilities...

Oh, and if you have a particularly cool idea then I am not averse to changing the setting slightly to make it fit. ;)
 

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This may not fit into Urbis, but you can tone down the wilderness nature of the locale.

I want a fallen tower. The top part of the tower should have slid down a hillside

I've attached a great picture of what I want. Really, I think all you need to do with it is fill in a couple of details. The tower should have slid down about 90feet/30meters from the base. In my case it's in a heavily wooded area, but honestly it would just be nice to have something to show the players so they have a general idea of what they're looking at.
 

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If you're willing to do character art...
[sblock]Name: Kitrina ir'Danyl
Class: Noble 2/Sorceress 1
Race: Drakontos (Gold)
Age: 76
Height: 6'1"
Weight: 168lb
Eyes: Blue, with a hint of gold.
Hair: Golden Blonde
Skin: Deep Golden Tan

Kitrina is strikingly beautiful with a tall, shapely figure, and striking features. Her golden blonde hair is long, but often styled in some manor. Her Blue eyes seem to have a hint of gold in them as well, and her deep golden tan speaks of years under the sun despite spending most of her time indoors. Her clothing is always of the highest quality, tailored specifically for her, and in the height of current fashion.

Kitrina in her Blue Dress:
Katrina is dressed in a royal blue dress that sets off her eyes as the deep blue pools sparkle with flecks of gold. Her golden blond hair is tied up in an elegent fashion, leaving only the jacket to cover her shoulders. The jacket is tightened around her waste and parts just below the dress line, where her clevage is amplified by the dresses cut. The somewhat shorter dress ends just above her knees, accent her long golden tanned legs.

You don't have to draw her in the blue dress, that's just a secondary description of her.

About the Drakontos race.
Nonlethalforce said:
Physical description:
Drakontai appear as normal humans, their draconic heritage is buried deep in their otherwise human genetic make-up. Most live in and among humans and it is quite possible that a drakontos is not aware of his special heritage. In this case, however, the drakontos still benefits from his Draconic Heritage, it is merely viewed as special knack for a particular type of task. A typical male drakontos stands just over 6' tall and weighs about 200 lbs. The typical female stands about 5'10" and weighs 160 lbs. However, the range of drakontai heights is between 5'4" to 6'8" and ranging between 110 lbs and 275 lbs. A Drakontos reaches adulthood at 75 years, middle age at 175, old age at 275, venerable age at 375, and the oldest Drakontos to ever live was 775 years old. This extended life span can cause problems from Drakontai who are unaware of their heritage and who live among normal humans.
The hair of a Drakontos often takes on highlights of their Heritage, but the base color remains a typical shade for a human. In addition to the hair, a Drakontos has a 90% chance that one eye is the same color as their Heritage Dragon and a 60% chance that both eyes are the same color of their Heritage. This means that it is possible for a fair number of Drakontai to have different colored eyes and to experience eye color change over the course of their lives. Any Drakontos whose eye or eyes match their Heritage Dragon also experiences the same color change as the Heritage Dragon. The change is very slow and gradual, however, because the Drakontai are blessed with long lives. This physical effect with the eyes may also make it difficult for a Drakontos who is unaware of his heritage and living among normal human beings.
[/sblock]
Otherwise, I don't think I have anything I can think of as far as landscape or such.
 

BiggusGeekus said:
This may not fit into Urbis, but you can tone down the wilderness nature of the locale.

I want a fallen tower. The top part of the tower should have slid down a hillside

I've attached a great picture of what I want. Really, I think all you need to do with it is fill in a couple of details. The tower should have slid down about 90feet/30meters from the base. In my case it's in a heavily wooded area, but honestly it would just be nice to have something to show the players so they have a general idea of what they're looking at.

Interesting. Just what kind of force collapsed the tower in that way? I have a hard time imagining the process - the top part of the tower would have to have been moved sideways, and then spun over in midair...
 

Bront said:
If you're willing to do character art...

I'm willing to give it a try, although admittedly character art is my weak point at the moment - but that only means I need more practice. ;)

Urbis doesn't have Drakontos, but I could make her an inhabitant of Hyra - the inhabitants of a city consisting only of women who get pregnant by drinking from a magical spring are bound to have a few exotic features... ;)
 

Jürgen Hubert said:
Interesting. Just what kind of force collapsed the tower in that way? I have a hard time imagining the process - the top part of the tower would have to have been moved sideways, and then spun over in midair...

I'm working on that. Basically, I wanted a cool location and I'm figuring out the details later.

I'm currently thinking that the tower was built on a hillock, and the wizard guy at the top did some big magic thing. I figure that part of the tower was built with magical assistance so it held together in a weird way that wouldn't have normally happened if it was simple granite.
 

Well if you dont mind giving it a try, something from my campaign would be a ruined city, lots of greek collums broken and collapsed, a really magical place, overgrown with treesand moss, a few straiways broken and litterally hovering in mid air (still supported on ancient magic)

Basically this is how I described the lost city of Atlantis in a game I ran. Could substitute for any highmagic lost city really.

Added kudos if you can somehow insert a ship in the scene somehow that looks like essentialy a flying spanish galleon.
 

OK, I'll try to do the character art first, since I already have a good grasp of how to proceed with it. The others will have to wait for a bit...

Oh, and FnordBear - as it happens, there is already such a place in Urbis here ("The Broken City"). Funny how that works out... ;)

(No promises about the flying galleon, though - though maybe I can simply add something in that I won't use in my version of the picture...)
 

Jürgen Hubert said:
I'm willing to give it a try, although admittedly character art is my weak point at the moment - but that only means I need more practice. ;)

Urbis doesn't have Drakontos, but I could make her an inhabitant of Hyra - the inhabitants of a city consisting only of women who get pregnant by drinking from a magical spring are bound to have a few exotic features... ;)
They look human, just with some slight coloration features. But go for it :) It will be good practice, and definately better than anything I could do.
 

Bront said:
They look human, just with some slight coloration features. But go for it :) It will be good practice, and definately better than anything I could do.

It isn't that hard, really. I mean, effectively I have only done this for three weeks or so since I bought my graphics tablet - and before that I had no practice at all since I left school.

And I mean, I did reasonably well in my arts classes back in school, but I never really was among the top people. So I can only say that if I can do it, most other people can do it as well. There is really not much to it - just get yourself a graphics tablet, download GIMP (which can do most of the things that commercial graphics programs can do, and is free), and start practicing.

But back to my art. I thought it might be interesting if I went through the process of creating the picture a bit. So far, I have done a first sketch.

For her atonomy, I have googled on models in dresses to get reference material for the atonomy and the clothes - a task, I am not too ashamed to admit, was enjoyable in its own right. ;) The pose was taken from a model wearing a new uniform for Air France, with a few alterations - the model was walking down stairs, but I wanted her to lean on a balcony, and the model didn't have long hair, either. The cut of the dress is a composite of those I found - but I must take care to use textures so that she doesn't look like a modern-day business executive in the final picture. ;)

For the background details (the easier part, really) I used various reference images of the Mediterranean and created another composite. That should be fairly easy to do...

Now I need to add more details and color it in - and also think of a few ways how to enhance the fantasy aspect of the image (and I am not talking about her proportions here, either... ;) ).
 

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