In a perfect world of limitless gaming time, sure, but as a practical matter it's perfectly reasonable for groups to prioritize the "fun" but (whatever that means to the group in question, which of course could be the travel). Also players aren't necessarily passive recipients of the DM's plans. Players are entitled to preferences, one of which could be "can we skip the travel?"One other point that occurs to me: neither the players nor the PCs know going in whether "the adventure" lies in the travel, the destination, or both; meaning where practical travel should probably be handled much the same way every time so as not to tip any info.