Can you remember where you got it. The only magic items I can remember giving you guys is a sword and a ring of fire resistance. I may have swapped the Ring for something else though.
After a brief rest the party returns to avenge their fallen comrade. Once you reach your vantage point you can see that the orcs haven't been idle. There is now an alert orc sentry at each entrance, and you catch a patrol returning.
Opposite to where the prisoners are there are three orc bodies laid out.
The patrol heads to the center of the camp and sits down in front of the orc chief. There are four orcs in total in the center of the camp. A single goblin now guards the prisoners with his wolf. There are no signs of the second goblin or wolf you saw earlier.
GM:
So I believe the party currently looks like this
Illvilious: 32/39
Nariah: 23/23
Thateus: 21/32
Erol: 36+4/36
Gormok: 45/45 maybe in the cages?
You're about 100 feet from the fence, you can choose whichever direction you want to approach from. If you want to get closer you'll have to sneak. It will probably be worth getting initiative now too.
Initiative: [roll0]
Idea: Get me close (30 ft.) to a sentry, cast suggestion to go release the prisoners, focus on getting them away and covering their escape.
"Once more into the breach, my friends!
Taking it very cautiously, the monk slowly crawled on his belly towards the camp, making maximum use of any available cover, while sticking close to Nariah.
OOC:
Ok, Rogues Gallery post is updated, having technical difficulties (with editing, not new posts?!) so explicitly referenced post 1054 instead of linking to it.
In that case, having spend my last two HD, Ilvellios gains another 8hp from his Con bonus, taking his current hp to 32/39..
I'm definitely in favor of maximising the use of ranged attacks over melee
Suggest that Ilvellios accompanies Nariah in getting within range of Suggestion, just so that he has some backup.
[roll0]
[roll1]
Is Errol able to grant us any temporary hit points during the rest please?
[sblock]Ilvellios hp 32/39 thp: 0
Str +0(+2 Saves), Dex +4(+6 Saves), Con +4, Int +0, Wis +2, Cha -1
Acrobatics +6, Survival +5, Stealth +6, Insight +5, Perception +5
AC 17
Inspiration: no
Ki: 4/4
HD: 0/4
Quarterstaff +6, 1d8+4
Unarmed/Radiant Bolt +6, 1d4+3 http://www.enworld.org/forum/showthread.php?488600-Reboot-Tall-s-PotA-
Nariah, Illvilious and Thateous all carefully close with the south east fence. Nariah is just about able to get close enough to the sentry to suggest that he frees the prisoners.
The orc gets a confused look on his face for a second, shakes his head then looks around.
Orc Perception: 1d2012 player stealth rolls: 2#1d201211 Pass.
I've rolled the stealth checks for those who haven't just to move things along. Orc Save: 1d2020 Pass Orc initiative: 1d20+119 They are surprised, so you all get to act first. You are also all hidden, so you have advantage on your attack rolls. If ou manage to kill the prisoner guard without much noise you'll still have the element of surprise.