Dessarin Valley
Afternoon
Round 0
Errol sighed as the captives pretty much ignored him about the need to be gone and rushed the supply tents, even starting up a cookfire. Well, he supposed he couldn’t blame them. Let them have their meal while they searched the tents.
“We are here investigating the activity of some strange cultists in the area,” Errol told Gormok.
“Have you heard anything about something like that?”
Errol perused the weapon stores and grabbed another sheaf of arrows for his quiver. He was running low on crossbow bolts and would have to switch back to his longbow.
OOC:
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Alas, leveling! Now I have to give up the heavy crossbow since I have Extra Attack!
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[sblock=Actions]
Move:
Action:
Bonus Action:
Action Surge:
Reaction:
Free Object Interaction:
Conditions:
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[sblock=Errol’s Mini Stats]
Inspiration: 3
AC: 16
HP: 36+6 thp/36 HD: 4/4d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 54
Arrows used: 0
Bolts: 2
Bolts Used: 0
Action Surge (1/R)*
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R +6)*
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[sblock=Party Loot]
194 gp (Held by Errol)
200 cp (Held by Errol)
Set of Keys (Held by Illvelious) - one key opens the doors to the guard room beneath the Earth Monastery, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Held by Illvelious)
Ring of Fire Resistance (Held by Errol)
Silver ruby ring (600 gp)(Held by Errol)
Reszor, magical rapier - Rapier (uncommon), requires attunement (Held by Errol)
Reszor was commissioned by a soldier turned assassin to enhance his ability to kill without being detected. It has a star motif etched into the blade and the handle is of blue leather. Dried blood clings to the blade and cannot be cleaned off. The weapon counts as magical and when you make an attack against on opponent while hidden the attack will make no noise. Additionally, when you make an attack with this weapon and get to use bonus damage dice, such as superiority dice or sneak attack dice, roll an additional die and discard the lowest. When you say the command word "Reszor" the blade will glow with dim light out to a 5ft radius, saying the command word again will turn the light off. Finally there is a mild curse on the blade that drives the wielder to kill. After rendering an opponent incapacitated or unconscious make a DC7 WIS saving throw to stop yourself from killing the creature.
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