Dessarin Valley
Afternoon
Round 0
Errol followed the others silently. He had switched to his longbow, as he was running out of bolts for the crossbow, and he could fire faster with the bow. He looked around the bedroom, definitely more luxurious than the last occupant.
“Did we look in the library last time we were here? We should clear this floor first.”
OOC:
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So long ago I don’t remember if we found anything in the library LOL He’s also going to search the bedroom.
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[sblock=Actions]
Move:
Action:
Perception:
1d20+3 9
Bonus Action:
Action Surge:
Reaction:
Free Object Interaction:
Conditions:
[/sblock]
[sblock=Errol’s Mini Stats]
Inspiration: Y
AC: 16
HP: 44+6 thp/44 HD: 5/5d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 54
Arrows used: 0
Bolts: 2
Bolts Used: 0
Action Surge (1/R)*
Second Wind (1/R 1d10+5)
Inspiring Leader (1/R +7)*
[/sblock]
[sblock=Party Loot: Claim and put on your sheet before next level up or it goes on Errol’s]
Helm of Heroism (Armour (Helm), Rare (Requires Attunement) Great spirals on the sides of this helm and the pointed nose makes it resemble a ram. Great tales of those that have worn this helm are told the length and breadth of the land, of their courage and selfless deeds that led to great victories. Once per day the wearer can cast the spell Heroism as a first level spell. This spell has a range of self and does not use your concentration. You can choose to use your INT, WIS or CHA as your casting attribute for the spell.
Potion of Healing - Ilvelios
Potion of Superior Healing - Gormak
Potion of Fire Breathing
2 Potions of Flying
[/sblock]
[sblock=Party]
Errol
Ilvellious
Gormak
Nariah
Thateous
[/sblock]