PinstripedBarbarian
First Post
Yeah, I'm currently DMing a campaign where one player is a trip-paladin, and he hates whenever I throw flying monsters or things with too many / no legs. Makes me scared to focus the character on it.
I'm definitely taking Healing as one of my domains; I know it's not the best option out there, but I really need to play as a healer above all else. My character is somewhat of a hermit who follows the teaching of a campaign specific saint, so there's no deity restrictions for him (though he has to use flails as his favored weapon). Healing fits the character and world, plus the DM has promised us very difficult combats.
Heroism does seem really appealing. On the one hand, we do have a bard, so morale bonuses in combat will be largely wasted. On the other hand, we only have a single melee combatant (granted, a Dungeoncrashing Warforged Barbarian / Juggernaut), so being able to do something would be helpful. Luck's rerolls and Liberation's freedom of movement are both really nice though...
So far I have heavy armor prof., selective healing, scribe scroll, and probably touch of healing. I like the idea of Antagonize, but I don't know how good it actually is in play. Reach Spell seems all but necessary, though I kind of want to pick up Eldritch Heritage to get a familiar to deliver touch spells for me instead. I'm also debating on things like shield focus, fight on, and toughness for tanking.
I did consider (and still kind of do) the thought of an Inquisitor with intimidate tactics and damage / healing as well as a druid that has spells and wildshapes focused on combat manevers, but honestly a cleric just makes sense for the setting.
I'm definitely taking Healing as one of my domains; I know it's not the best option out there, but I really need to play as a healer above all else. My character is somewhat of a hermit who follows the teaching of a campaign specific saint, so there's no deity restrictions for him (though he has to use flails as his favored weapon). Healing fits the character and world, plus the DM has promised us very difficult combats.
Heroism does seem really appealing. On the one hand, we do have a bard, so morale bonuses in combat will be largely wasted. On the other hand, we only have a single melee combatant (granted, a Dungeoncrashing Warforged Barbarian / Juggernaut), so being able to do something would be helpful. Luck's rerolls and Liberation's freedom of movement are both really nice though...
So far I have heavy armor prof., selective healing, scribe scroll, and probably touch of healing. I like the idea of Antagonize, but I don't know how good it actually is in play. Reach Spell seems all but necessary, though I kind of want to pick up Eldritch Heritage to get a familiar to deliver touch spells for me instead. I'm also debating on things like shield focus, fight on, and toughness for tanking.
I did consider (and still kind of do) the thought of an Inquisitor with intimidate tactics and damage / healing as well as a druid that has spells and wildshapes focused on combat manevers, but honestly a cleric just makes sense for the setting.
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