doctorbadwolf
Heretic of The Seventh Circle
Some of them should be basic things everyone can do, just without the superiority die, sure. Some are, albeit on an optional rule basis.I see! I also agree.
We had a good Fighter feature in 4e, it was their ability to mark everyone they attacked and punish them for attacking somebody else...
I feel like some of the Battlemaster maneuvers should have been standard stuff the Fighter can do without expending superiority dice (and without the extra damage). Goading Attack in particular feels very much like it would be a solid signature ability.
But also...the idea that because it's a class ability no one else can do it is a user-side perception issue, not a thing that exists within the rules. You can just try to trip someone. You can try to disarm someone. You can try to goad someone.
It's up to your DM whether you can do so as part of an attack, or if it is in place of an attack (what the basics of the system would otherwise suggest by comparison, looking at the trip, overrun, grapple, etc, rules), but unless your DM says you can't do it, thebasic structure of the game is "describe what you want to do, and the DM will decide whether variable resolution is required, if so what structure to use, and if not will narrate results."
Only if very optional.Manuevers should be at least basic fighter features, if not open for any martial class (I guess they are through feats, but still)
I know at least half a dozen players that would not play fighters if they had to have a bunch of features like that, and would never choose to use the optional rule to add them to the class.