tattoos, spikes, punk, and goth in D&D images?

Taste in art is, of course, entirely subjective. Taste in art styles is equally sibjective. What is not ever subjective however is skill, technique, and knowledge. I've seen a few people say (paraphrased) "You can't call any art crap". I'm here to tell you that you're wrong. That's not my opinion, it's a Fact. Some "art" is crap. It's not crap because I don't like it, or Klaus doesn't like it, or Willow doesn't like it, or even god help us of Telfon Billy doesn't like it. You can correctly call 'art' crap is it is done without sufficient skill, technique, and knowledge of the subject. If the 'artist' has no functional knowledge of anatomy then the work is crap. If the artist has no knowledge of how to utilize their medium, the work is crap. If the artist has rushed through a piece because they didn't want to be doing it, it's often crap. This isn't a matter of taste, it's a matter of skill and knowledge. Do you know what you're doing or don't you. It's the same as writing -- if you don't know how to form a sentance, if you cannot spell, if Grammar to you is your grandfather's wife, if Plot is just the land your house sits on.. your writing is probably crap. Someone may like it, but if you break it down and look at the technical ability of the crafter to see if they have any idea what they are doing, they don't.

I just had to get that off my chest, I'm not pointing the finger at any artists in particular and saying "Them, right there, that applies to them", but there IS such a thing as bad, crap art.

Now, to wander on-topic...

I'm a child of the 70's/80's. I love Elmore, I love Parkinson. 1E will always have the true spirit of D&D (even if I thought many aspects of it were idiotic). I disliked a lot of the art in the 1E books then and still do. Erol Otis has never done anything that didn't literally make my eyes hurt. To this day the cover of the original Dieties & Demigods makes me want to cry. But I understand those things, because those guys were Pulp artists in those early days. They had no idea what this new thing required, and so they gave it what they knew. That it inspired and influenced those who did know what the field needed is fantastic.

As far as my own views on the 3E/3.5E art... overall I despise it. Lockwood is a giant among men for his talant and technical skill. WAR has a tight, clean style that I honestly dislike the hell out of because while it is a strong developed and honed style, it is a strongly honed and developed Comic Book style. These aren't comic books, much as I love them, and while I can not fault anyone for having comic influence in their style (I know I do) an illustrator for non-comic publications must be professional enough to know that alterations to one's style must be made to suit the field they are working in. WAR seems unaware of that with his hugemongous feet on everything and the 'WAR shuffle' that RangerWickett mentioned. It's interesting, but when it crops up in every illo it's a weakness to be addressed.
But, from WotC at least, it seems that as time goes by the criteria for being hired to do art on THE OFFICIAL D&D books becomes more and more "Will you work for a song?" (Disclaimer: I have never worked for WotC, and don't have the vaguest idea what they pay, that comment is based solely on the diminishing quality of technical merit and skill of the art in their books as time goes by).
Third party publishers generally do better at the art, IMHO. It's often hit-or-miss (Red Spire: Glad to see you found someone who nailed the style you were after! Kick-arse work there), but the hits often hit pretty strongly, and more often than WotC's current stable do by far.

As far as the buckles, spikes, tattoos, and piercings go, those don't bother me. The goths loved their spikes dearly, buckles have been found terribly useful throughout the ages since their invention, tats and piercings are some of the oldest things in human culture. If taken too far, they break the feel that D&D should have (yes, I feel there is a "Feel" that D&D, no matter the generation or edition, should adhere to, at it's core of cores). But as general design elements, these aren't a problem.

3.xE art is much like any other edition of art. The strong are very very strong, the weak are so weak as to make one feel ill.
 

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Wolv0rine said:
WAR has a tight, clean style that I honestly dislike the hell out of because while it is a strong developed and honed style, it is a strongly honed and developed Comic Book style. These aren't comic books, much as I love them, and while I can not fault anyone for having comic influence in their style (I know I do) an illustrator for non-comic publications must be professional enough to know that alterations to one's style must be made to suit the field they are working in. WAR seems unaware of that with his hugemongous feet on everything and the 'WAR shuffle' that RangerWickett mentioned. It's interesting, but when it crops up in every illo it's a weakness to be addressed.


While I agree with a great deal of what you said I think you may be somewhat off the mark in regards to altering ones style. When an art director comes to an artist and offers them an assignment, they are doing so based on the strength of their past work, and a lot of that includes consistancy in quality and style. You're looking at a dangerous prospect altering your "look" unless it has been specifically requested. If the art director had wanted a different look, they would have gone to a different artist. I'm of the opinion that it would be rather unprofessional to start changing things around too much. This is the sort of thing they keep hammering into me at school anyway. Given WAR's level of technical skill, I doubt very much that he is unaware of what he is putting down, I'd hazard a guess and say that is a very deliberate choice.
 

Oni said:
While I agree with a great deal of what you said I think you may be somewhat off the mark in regards to altering ones style. When an art director comes to an artist and offers them an assignment, they are doing so based on the strength of their past work, and a lot of that includes consistancy in quality and style. You're looking at a dangerous prospect altering your "look" unless it has been specifically requested. If the art director had wanted a different look, they would have gone to a different artist. I'm of the opinion that it would be rather unprofessional to start changing things around too much. This is the sort of thing they keep hammering into me at school anyway. Given WAR's level of technical skill, I doubt very much that he is unaware of what he is putting down, I'd hazard a guess and say that is a very deliberate choice.

You're quite right here. To change one's style between the time the AD has commissioned you and the time you do the work is a bad idea. I wasn't meaning to imply that. What I meant was that one should realize and understand the differences between (in this case) comics and RPG publications. The different media require different approaches, they have different needs and atmopheres. And, in doing so, should be able to alter (or perhaps adjust is a better word) their style to fit the media they are working in. Not so much that it's no longer their style, but enough so that it fits into what it's going in to. An illustrator needs to support the work he's illustrating, not vice versa. I'm coming off as overly snoty and concescending in trying to over-explain what I'm trying to say, I know. I hope that's overlooked in favor of what I'm trying to get at. :) Ideally, one will have developed the appropriate tweaks to their style that fit the media they are trying to get work in beforehand, so that the AD will be able to see the artist's media-suited style beforehand. Not to mention that being able to show oneself as so versatile is only a strength. :)

As far as WAR's technical skill goes, I'd venture to say it's not as good as you suspect. In all the work he's done for WotC that I've seen, I regularly spot mis-steps and oversights in basic technique. He's good, pretty darned good. But having developed your style to the point of it being razor-sharp doesn't make one immune to oversights. :) He may indeed (or perhaps not, I don't know the man) be "unaware of what he is putting down". If it is a deliberate choice, I'd question the wisdom of it myself. His style is immediately recognizable (and that is a strength, as far as marketing oneself goes), but it is also recognizable as a style with regular anatomy and basic physics (such as... the law of gravity) flaws as well.
The man's grip on his own style is nearly airtight, it's the fact that the flaws in his style are held within that airtight grip that bother me the most.
 

ergeheilalt said:
Why is it that people who don't like the current artwork adorning the WotC books call it crap? This is one of my peeves. Art is not crap, it just is. (with the exception of that one piece covered with elephant dung - that was crap ;) ).

Any good discussion presents facts, and ladies, gentlemen - I can tell you with the utmost certainty, that the art in the PHB, DMG, MM, etc is not crap. I see no excriment hanging from the pages og my books - nor do I catch the oder either. Could we forgo the "crap" flinging, I just don't think it's showing respect for otherr people's opinions.

Erge
Why? What makes art and artists so damn special? Anyone else does their job and you can be critical and say they dida crappy job.

Why do artists get some special pass that says we cannot call their work crap when we see that it is crap.

This is just a question not an attack on anyone. I am just curious the special standard here. Oh and I don't buy the whole "cause" all art is subjective.
 

DocMoriartty said:
Oh and I don't buy the whole "cause" all art is subjective.

I more or elss agree, but that's because I think that some of the art is badly executed technically. And I reckon that most 1e art falls into that.

I'm still waiting to hear a comeback on the '3e art is too anime but I love Jeff Dee's paladin pic' comment... :D
 

Can there be crappy art?

In my opinion the answer to this is definately yes. If you don't believe me go to DeviantART and poke around, I'm quite sure you'll find many galleries chock full of technically deficient art.

On the other hand saying something is crappy art doesn't make it so. Just because you don't like something doesn't make it crappy. Neither does liking something make it good.

The problem is that it can be hard to tell where the line between well made and poorly made art is especially when strong feelings of like or dislike are involved.

For instance if someone one were to tell me that the DMG is full of crappy art, I would say they were wrong, most of the art there is up to par it just doesn't suite their taste.

I don't think that artists should get a free pass on critical examination of their work, but on the other hand I don't think that a lot of people have a good enough understanding of what really goes into making an image (or whatever have you) to be a good judge of it and so it comes down to whether they like it or not, rather than is it well done or not.
 

DocMoriartty said:
Why? What makes art and artists so damn special? Anyone else does their job and you can be critical and say they dida crappy job.

Why do artists get some special pass that says we cannot call their work crap when we see that it is crap.

This is just a question not an attack on anyone. I am just curious the special standard here. Oh and I don't buy the whole "cause" all art is subjective.

Okay, I'll address this how an art teacher I had way back when addressed it. Art is just that, art - it's interpretive, it requires the viewer to form an oppinion of the piece. Now, I'm not saying there isn't "crappy" art. Those little Quizno sub's comerical rats with freakishly large eyes - that is crap.

Now, if you look at the technical, artistic aspects many D&D artists have gone with - it's high quality stuff. They use fairly universal ideas of perspective, tone, conture, texture and all that good artistic stuff. Technically, it is good art. You may not like it - but it doesn't mean it's crap. They did exactly what they were supposed to.

Example: Bobby the telephone operator gets on the phone with a customer and begins taking notes on the computer they want built. He sends the order to Ralphy in the work room, who puts the computer together - as per his instructions. The user gets it in the mail and finds out the case bright pink. He doesn't like it, but does it make the computer crappy - even if it meets all the aspects he requested?

I suppose, if you wish to call art crap - fine. Freedom of speech and all - you have your right to your perogative. Even if you are wrong. Just because
"You don't like it" doesn't make it crap. Again, as I believe I said some where before, I look at things with the eye of an artist and aim toward neutrality. If you wish to "look at purdy pictures", fine. I don't really like the Mona Lisa - it's a fine painting - a clasic even. I still don't like it. I don't call it crap, because I know it isn't.

Just my two cents - even if most people disagree with it, I'm still entitled to it just and the "crap" sayers are to theirs.
Erge
 

DocMoriartty said:
Why? What makes art and artists so damn special? Anyone else does their job and you can be critical and say they dida crappy job.

Why do artists get some special pass that says we cannot call their work crap when we see that it is crap.

This is just a question not an attack on anyone. I am just curious the special standard here. Oh and I don't buy the whole "cause" all art is subjective.
OK, quick question: how do you segment good art from bad in a way that is universally agreed upon, or even agreed upon by the majority of viewers? I haven't found a way, yet.

There are a couple of ways we could define the art as being 'good':

1. It succeeds in a desired goal (i.e. to induce a reaction, to illustrate a point or instruction or visualize something).

2. It adheres to accepted guidelines of a particular ruleset for that artistic style

When I was twelve, I thought much of Erol Otus' artwork was terrible. I mean really, really bad. Now, I love it. The artwork didn't change...I DID. I began to appreciate Otus' line work, and his style more than his perceived realism. IMHO, I finally GOT IT.

For me, the piece evoked what D&D was all about, and used a bold visual style to create that metaphor. Others might just feel it was too 'cartoony'. Determining who is correct is a losing battle, IMHO. It works for some, and not for others.

Now, another problem is that art is both ephemeral and ever-changing. By the standards of the dutch masters, Guernica is a piece of junk. By some folks standards...it still is. But how do you determine new art, if it's working on a standard that hasn't been defined, yet? When Yoshi-toshi* or Monet or Picasso or Pollack or Lichenstein decides to make their own rules, knowing that they're breaking established artistic standards, how do you determine if they're good?

A writing teacher once told me that you had to understand the rules before you could break them, and an art instructor told a friend virtually the same message. But the implication was clear: the rules are meant to be broken. The only issue was that you should understand why the rules came to be in the first place. Perspective was an innovation, once upon a time, just like Hemingway's dialogue.

The point being that art isn't getting a free ride, it's just getting leeway because it's much, much harder to judge success for it. In this very thread, I've heard the most popular artists of all three editions bandied about, with very different interpetations of their skill. Is Elmore good? WAR? Trampier? Parkinson? Wood? Wham? The Brothers Hildebrandt? There is no straight-forward answer. Some folks see David as a transcedent piece of artwork, a reflection on the perfection of the human form. Others just see some naked guy. YMMV.

[shrug]

And for the record, every single artist named in this thread has done something I consider worthwhile. I may not like that every female starts to look alike in Elmore's work to me, for example...but that doesn't mean I don't like Elmore, just some of his work. Some of my favorite fantasy artists, like Michael Whelan, haven't really done any purely D&D work, but I think of them that way, anyhow.

There's a reason that the phrase "I don't know Art, but I know what I like..." came to be popular. Often, just as in music, movies, books and culinary pursuits, what is popular isn't always what would be considered to be the best by those in the field...but that doesn't necesarilly invalidate it. If some guy finds a velvet Elvis painting to be emotionally moving, who am I to tell him he's wrong?

* - FYI: I know that his name has no hyphen (heck, it's spelled in Kanji!)...but Eric's Grandma rewrote his name with smilies...so we needed to change it. :)
 
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WizarDru said:
Wham did D&D art? I thought they just sang sappy 80s songs! ;)
WizarDru said:
There's a reason that the phrase "I don't know Art, but I know what I like..." came to be popular.
I do know Art, in fact we had lunch together at Taco Bell just today. But you make a good point, art isn't exempt, it's just that there's no standard by which to judge it. Anything that's "artistic" is in the same boat; music, fiction, poetry, etc. While there are some technical things in each of those fields that are difficult to pull off thus making the artist noteworthy for their technical proficiency, that doesn't make it "good" per se, especially if you have no appreciation for that type of expression.

So, sure, you can call art crap, but someone else will surely love it, regardlessly. So nobody can definitively call art crap, except from their own personal point of view, of course.
 

Playing devil's advocate here...

With D&D, are we really talking about Art (with an intentional capital)? Or are we talking about illustration?

Not that I'm trying to denigrate illustration, but the two are very different beasts...

\Il`lus*tra"tion\, n. [L. illustratio: cf. F. illustration.] 1. The act of illustrating; the act of making clear and distinct; education; also, the state of being illustrated, or of being made clear and distinct.

2. That which illustrates; a comparison or example intended to make clear or apprehensible, or to remove obscurity.

3. A picture designed to decorate a volume or elucidate a literary work.

Source: Webster's Revised Unabridged Dictionary, © 1996, 1998 MICRA, Inc.


Art

1. The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium.
2. The study of these activities.
3. The product of these activities; human works of beauty considered as a group.
Source: The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2000 by Houghton Mifflin Company.

(And I've now totally lost my train of thought, so I'll toodle off for now.)
 

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