Satyrn
First Post
Sure. You would just have to have established consequences in place for people attempting to over-throw the powers that be.
The Tax evaders become the Tax Collectors.
Sure. You would just have to have established consequences in place for people attempting to over-throw the powers that be.
Honestly in every game where I become wealthy my immediate thoughts are "buy a house, buy a safe, get on the good side of king and country". I don't think "Use my inordinate wealth to topple the government and rule these pathetic NPCs!! *evil laugh* has ever crossed my mind.
Who wants to be king anyway? The king never does anything fun. Don't be Picard. Be Riker.
Right, but that would require the existence of something more powerful than a high-level adventuring party to enact those consequences, which is not something that exists in any of the books. A high-level party can slay half a dozen dragons and maybe a Tarrasque before they get tired.That is all well and good if your players/characters are the types to do that. Being very anti-government or evil in nature. Would my players try something if they thought they could get away with it? Sure. You would just have to have established consequences in place for people attempting to over-throw the powers that be.
Right, but that would require the existence of something more powerful than a high-level adventuring party to enact those consequences, which is not something that exists in any of the books. A high-level party can slay half a dozen dragons and maybe a Tarrasque before they get tired.
If the evil empire wants to start a conflict against the heroes, then it's unlikely that the heroes are going to back down.
It really depends on how the players run their characters. If they have, or set up, a home base, then taxing them is just as simple as the tax collectors showing up once a year, or whatever, and handing them a bill. But if they're true murder hobos, and never settle down, going from village to dungeon to town, etc., taxation is usually more trouble than its worth.
Consider Group X leaves Sleepy Village and loots The Dungeon Of Excellent Loot, but instead of going back to Sleepy Village they go on to Bigger Town. When they get to Bigger Town, however, they are told that they have to pay taxes on the loot they got from the Dungeon. Wait a minute, exclaim the players, how do these guys know we've been to the Dungeon? We went through the wilderness and haven't met anyone in our travels. And even if we did, how would they know how much of what we have is what we started out with, and how much we looted from the Dungeon?
Saw this happen once. It did not end well.
This is easy, 20,000 peasants. Or one inn keeper who poisons them.Right, but that would require the existence of something more powerful than a high-level adventuring party to enact those consequences, which is not something that exists in any of the books. A high-level party can slay half a dozen dragons and maybe a Tarrasque before they get tired.....
My question then is this. Has anyone made any sort of system or rules or even had thoughts about this besides me?
No, twenty thousand peasants cannot defeat four level 17 adventurers, because only so many of them can get close enough to do anything and most of them will run away after the first Fireball or Magic Missile. If an entire civilization is going to side with the evil empire, then there's no ethical dilemma in putting them all down by whatever means necessary. Maybe the party will find a way to release the Tarrasque, let it fight all of the peasants, and put it away when they're done with it. Complications mean you get creative; it doesn't mean you let the bad guys win.This is easy, 20,000 peasants. Or one inn keeper who poisons them.
You miss the point of my post.No, twenty thousand peasants cannot defeat four level 17 adventurers, ...blah blah blah... poison is entirely worthless in 5E, because it either does meaningless HP damage or it offers a save, and PCs have significantly better-than-average access to Resurrection magic.