FoxWander
Adventurer
Wasn't sure if this belonged in House Rules or not, but as it has broader implications than just "rules", here seemed appropriate- plus it's just an interesting concept so it bears talking about.
I have a necromancer character with the Craft:Taxidermy skill. Here are some of the questions that have come up regarding this skill and undead created after its use. BTW, we realize that taxidermy actually uses only the skin of the creature (sometimes not even that) but, surely the process could be modified to use most of the dead creature thus making the finished product suitable for animation. That said, on with the questions...
1. What's an appropriate DC to produce a trophy that looks lifelike?
2. How much more difficult would it be to create a lifelike dead humanoid?
3. Would it be fair to say that having 5 ranks in Craft:Alchemy would give a +2 synergy bonus to Craft:Taxidermy checks?
4. Would undead created after a successful taxidermy treatment necessarily be any tougher than usual? (perhaps an extra hit point per die or a +1 bonus to AC)
5. What would be the effect, if any, of MasterWork crafting upon animating the subject?
And finally, a related question- in a d20 Modern Urban Arcana game, what would be the effect of plastination on undead? Aside form the obvious benefits of preservation and lifelike appearance (which would be the main benefits of taxidermy in general), I'd have to imagine the plastination process would create a much tougher undead creature. However, I'm unsure how to quantify that rules-wise.
I have a necromancer character with the Craft:Taxidermy skill. Here are some of the questions that have come up regarding this skill and undead created after its use. BTW, we realize that taxidermy actually uses only the skin of the creature (sometimes not even that) but, surely the process could be modified to use most of the dead creature thus making the finished product suitable for animation. That said, on with the questions...
1. What's an appropriate DC to produce a trophy that looks lifelike?
2. How much more difficult would it be to create a lifelike dead humanoid?
3. Would it be fair to say that having 5 ranks in Craft:Alchemy would give a +2 synergy bonus to Craft:Taxidermy checks?
4. Would undead created after a successful taxidermy treatment necessarily be any tougher than usual? (perhaps an extra hit point per die or a +1 bonus to AC)
5. What would be the effect, if any, of MasterWork crafting upon animating the subject?
And finally, a related question- in a d20 Modern Urban Arcana game, what would be the effect of plastination on undead? Aside form the obvious benefits of preservation and lifelike appearance (which would be the main benefits of taxidermy in general), I'd have to imagine the plastination process would create a much tougher undead creature. However, I'm unsure how to quantify that rules-wise.


