Update: Overall, it was a lukewarm reception, I'm afraid. We played for about 2 hours last night -- total time from explaining dice and character sheets to concluding the first adventure. I used the first scenario from the D&D Adventure Game (rescue the unicorn from the goblins), to which I'd appended some backstory and added a short overland adventure and a bit of roleplaying. We used the pre-genned Iconics from the Adventure Game.
She chose to play Lidda, and after introducing the scenario, and doing a bit of roleplaying, she hired Jozan and Mialee to accompany her. The party successfully tracked the goblins to their lair, and after a bit of trepidation about some very large boot tracks (from hobgoblins who are the planned link to adventure #2), Lidda snuck into the goblin cave with Jozan and Mialee on here heels, and opened a door to the chamber where the goblins were waiting.
The gobbos rushed out and focused their attacks on Jozan and Mialee, as Lidda hid undetected in the shadows and stealthily prepared a sneak attack with her crossbow. Mialee fell to a critical hit, and Lidda's sneak attack attempt failed on a "1" roll, so Lidda tumbled into the goblin lair, shutting the door behind her. Jozan's screams for help (he was rendered unconscious by the remaining two goblins) encouraged Lidda to return to the aid of her friends, and she dropped one of the two remaining goblins with a crossbow shot, then drew her shortsword and attacked.
After a little "flurry of misses" action so frustrating with 1st level characters ("You swing ... and miss" ... "He swings ... and misses" ... "you swing ... and miss" ...) she dispatched the goblin, freed the unicorn, used his horn to stabilize Mialee, revived Jozan, and beat a retreat to a local farmhouse, leaving a door in the goblin lair unopened (knowing that there were at least four goblins, but they'd encountered only three, and were a bit low on hit points). I awarded XP, and we stopped for the evening.
Lessons learned:
1. Two hours is about her limit. Focus was beginning to drift -- the pace wasn't fast enough. "All that time and we didn't really do that much," she said. Might get better as she gets more comfortable with the rules, but it's a pretty valid criticism of the game in general.
2. She was uncomfortable with the roleplaying a bit at first, but quickly got much better. She'd be a very challenging player for a DM -- she expects motivations to be very consistent. When approached to rescue the unicorn, her first response was "Why me? Go find someone who's up to that sort of thing!" Might make adventure hooks quite a challenge. Once she got more into character (which didn't take long once she was more comfortable) her RPing was really good for a first-timer.
3. She was uncomfortable taking a leadership role and making decisions that might have "life or death" consequences, and I did a poor job of helping out. I typically don't like to play NPCs as part of a party, and have a bit more of a "referee" style of DMing. I realize Jozan and Mialee should have taken a bit more active role in offering advice and leading the way -- I let her down here, and should have been a better guide. SU thought she'd actually be more comfortable with a couple of other players -- she wanted someone else to help her make decisions.
4. At first she had a difficult time with choosing actions, but by the end she was pretty proficient. The Adventure Game character sheets were very helpful in that regard -- the explanations of what the skills were and what they do was pretty helpful. When at a loss for an action, she'd search her character sheet, pick out a skill, and put it to use in a resourceful way. She displayed some remarkable tactical savvy for a first-timer, making good use of hiding, moving silently, and employing cover when firing her crossbow. She definitely saved the day -- I (probably stupidly) wasn't fudging any results in the party's favor, and with both Mialee and Jozan down (one dying, one unconscious) it could easily have been a TPK.
5. She wanted more options than the limited Adventure Game characters gave her -- use of Tracking, Survival, and Heal all came up, so we improvised, and 5' steps and attacks of opportunity were part of her thinking during the fight.
Overall, I'm really proud of how she did, but I think she felt a little let down by it all. I think we both had too high expectations -- I really wanted her to have fun, and she really wanted to impress me with her play and live up to whatever expectations I might have had.
Will we play again? Don't know. Two things give me some hope. After playing, she wanted to know how XP worked, and how the adventure would apply to "her" character when we rolled her up (to which I said we'd just give Lidda's XP to the new character -- Lidda was a stand-in to help her learn the rules. "Is that cheating?" she asked -- "No, not really."). And they this morning when she woke up, she said she'd been thinking about where that last goblin had gotten to, what was behind door number 2, and wished they'd found some treasure!
So maybe ... I'll help out more next time (if there is one), relax a bit, and hopefully we'll both have more fun!