jtone
Explorer
I recently started playing with my wife and another couple we're friends with. It was my second time DMing anything beyond a one-shot (first was in Sunday School, oddly enough, back in my high school days). They're all new to RPGs.
My wife reads a lot of fantasy and plays Neverwinter regularly, so it wasn't too much of a stretch for her. The other guy loves tactics, number crunching and reading through the rules to find an edge so he makes sure I don't get too far off track with the rules. I wasn't sure about the other lady as fantasy/SF is pretty much outside her area of interest. Interestingly, she's probably the most enthusiastic player now after some inital reluctance.
Having a group of newbies start off together seems to have worked out well in my case. I've been able to introduce options slowly to keep things simple. Since we're all friends already, there haven't been any problems with keeping the party working together. Everybody gets to discover neat new things they can do with their character pretty much every other session. Nobody picked a magic-user, which greatly reduced the complexity. My wife did multi-class into greenbond (more or less equivalent to a druid).
My suggestion would be that finding another couple with whom to play might not be a bad idea. It helps give you something closer to the archetypical D&D party and playing with other people makes it more fun.
My wife reads a lot of fantasy and plays Neverwinter regularly, so it wasn't too much of a stretch for her. The other guy loves tactics, number crunching and reading through the rules to find an edge so he makes sure I don't get too far off track with the rules. I wasn't sure about the other lady as fantasy/SF is pretty much outside her area of interest. Interestingly, she's probably the most enthusiastic player now after some inital reluctance.
Having a group of newbies start off together seems to have worked out well in my case. I've been able to introduce options slowly to keep things simple. Since we're all friends already, there haven't been any problems with keeping the party working together. Everybody gets to discover neat new things they can do with their character pretty much every other session. Nobody picked a magic-user, which greatly reduced the complexity. My wife did multi-class into greenbond (more or less equivalent to a druid).
My suggestion would be that finding another couple with whom to play might not be a bad idea. It helps give you something closer to the archetypical D&D party and playing with other people makes it more fun.