I'm comparing cutting words to the level 1 ability.
Lore Bards haven't lost the level 1 ability. They can use that same BI die in the same way and also use it against attacks, ability checks, or damage. More options for the same ability is not worse than just the ability itself.
I'm going to bring up Valor Bards again. There's no reason to rate them higher than a Lore Bard when they gain less team oriented abilities.
It's not better than Bardic Inspiration.
I disagree. The option to use Cutting Words or Bardic Inspiration > only the ability to use Bardic Inspiration.
A little extra damage, defense, and slightly better opportunity attacks.
None of those are team oriented benefits.
Nothing major. But you can give the barbarian bardic inspiration, walk up the enemy they are facing, cast Dissonant Whispers, and add your punch to the Barbarian's attack.
A Lore Bard can do that too. Giving the Barbarian BI and then moving in for Dissonant Whispers is something open to any bard. The bard could use a spell if they have the War Caster feat.
True. I should mention that.
I agree. I think granting off-turn movement is good even without the temp hp.
I thought group checks where removed?
No, they're still in the 2024 DMG. Any bard can make a group check easy by handing out some BI dice. The Lore Bard's extra skill proficiencies is pretty minor, but it does exist.
Valor can give out the same number of BI, and cast the same number of hypnotic patterns as Lore.
But when a Valor Bard gave BI to the fighter and the wizard gets hit the Valor Bard doesn't have an option to use BI to also help that wizard. That's when Cutting Words has become more useful as a reaction. It can be used as needed on a PC who doesn't have or has already used up their BI.
Valor Bards can never cast the 2 bonus spells Lore Bards pick up via Magical Discoveries. Both options match Magical Secrets.
Plus better opportunity attacks, damage, and armor.
These aren't team oriented abilities. They're just useful abilities.
By taking away from allies landing attacks and making saves.
Preventing an ally from dropping grants them more actions and prevents the conditions associated with dropping. This also includes benefits like not losing concentration on a concentration spell for a spellcaster by either causing a miss or reducing the concentration save DC.
If you could use it Proficiency bonus times per day, then it would be something.
It's still something regardless. I'd rather have it run on BI because those recover on a short rest and can be fueled by spell slots in a pinch.
You don't get to choose the attack for Cutting Words. You randomly get one that it might work on.
Here's Cutting Words...
Level 3: Cutting Words
You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself makes a damage roll or succeeds on an ability check or attack roll, you can take a Reaction to expend one use of your Bardic Inspiration; roll your Bardic Inspiration die, and subtract the number rolled from the creature’s roll, reducing the damage or potentially turning the success into a failure.
How do you not choose the attack that your PC sees and is using their reaction on? It's not random. It's a judgement call on when to use it.
Possibly 2 attacks in a row hit barely hit, and you only have 1 reactions.
That's 1 more time than the 0 times other bards can use their reaction in this way.
Then the next turns the DM rolls 5 and 17 and you can't use it.
I actually can if I use Shapechange and turn into a Hydra. It's unlikely and late stage, but just sayin'. ;-)
But sure. Tandem can be wasted.
It can, but it also does the same thing where it's an opportunity cost against BI being handed out.
But it can trigger barbarian and rogue strikes. Which is even better.
How so? I'm not arguing that barbarian and rogues can hit harder than Dance Bards, just curious how you're applying triggering those attacks here.
They can punch with Truestrike for decent cantrip damage. And they get scaling AC.
Truestrike needs a weapon and I though Unarmed Strike did not count as a weapon. I would allow it but it doesn't seem RAW to me.
Do you give out dice before combat so allies so they can use them. Because then Lore would have none for Cutting Words.
Sometimes depending on the situation. I can reserve a use for Cutting Words or use a spell slot in a pinch if I think it's worth it.
But I expect i would mostly hand them out as needed. Probably to whoever has the biggest single attack.
This gets back to not having it for those who don't have BI given to them. That's the benefit of Cutting Words; it can be used to help someone who didn't get BI.
Oh! I also just realized. Inspired Movement can let a grappler drag a creature into a zone on the enemies turn. Then they do it again on their turn. Triple dipping a zone damage. Plus a punch.
Heck, under perfect circumstances, you grapple 2, your ally grapples 2, and you could drag 4 enemies into a zone as a reaction.
Inspiring Movement is an awesome ability. You can do that with Mantle of Inspiration too if you're playing on dragging through zones. Mantle of Inspiration grants movement to more allies than Inspiring Movement does.