barsoomcore
Unattainable Ideal
Well, I'll try and do my best. Set your expectations low, is my advice.RuleMaster said:Barsoomcore, if you are the author, could you please clarify some points?
That's true. But there's plenty of Big Bugs described in the Monster Manual.RuleMaster said:1. From the monsters there are at least Big Bugs and Oozes from Beyound mentioned, but the stats are missing. Martians and Brains in Vats are included.
Humanoid.RuleMaster said:2. Teenage Frankenstein: Is the type still Humanoid or actually Construct?
I considered making them Constructs (and Vampires Undead, and Werewolves Shapechangers, and Swamp Monsters Oozes), but it seemed like too much to me. Suddenly the PCs are immune to critical hits or whatever, and it's a lot of changes. I went with the more conventional route, even though I guess it doesn't make as much sense.
No reason you couldn't change that, though, if you thought you should. I won't tell.
I really wanted to keep those questions up to the DM and the player and the individual campaign. You could run a game where these kids are freaks and have to hide in the woods, or you could just run a game where everyone's like, "Oh yeah, that Mary Lou, she's slimy." And nobody freaks out about it.RuleMaster said:3. Teenage Swamp Monster: Does really no one notice someone weird looking like the drawing suggests? Also there is no mentioning, what changes to the appearance is the usual "norm".
Sorta the way nobody seems too surprised that Scooby-Doo can talk, you know?
Humanoid. I'm not sure I understand the next question. If they're wearing sunglasses, everything's normal -- they can take full actions each round. Yeah, they become slower at everything -- they're so distracted dealing with that burning sun they can't get themselves going properly, they stumble around a lot, stuff like that.RuleMaster said:4. Teenage Vampire: Is the type still Humanoid or actually Undead? Sunlight Vulnerability: Protect sunglasses even against the taking of a single action per round? Should I imagine this as becoming slower in everything? Have they to drink blood before they have the tenth level? At tenth level?
They don't have to drink blood.
Ah, that "extended transformation" rule was added in editing, so I can't really comment. I would say, though that the skill restrictions end when the the ability bonuses end, but the fatigue still applies after transforming back, no matter how long it's been. Though I dunno. Like I say, I didn't write that rule.RuleMaster said:5. Teenage Werewolf: Are they still penalized, if they run out of the duration, but are at least fifth level? Is my assuming correct, that they gain the tail as first as the availability of Total Wolf Out? What happens with their clothes at such a transformation?
I'd say they gain the tail along with Legs, at 6th level.
What happens to their clothes is detailed in the rules.
Teenage Hot-Rod Werewolves From Mars! said:When taking his alternate form, a Teenage Werewolf must drop any gear he is holding, and tight clothing he is wearing may be ruined, though of course he retains enough to keep his dignity (these are PG-rated adventures, you know).
What, do I have to do ALL the work?RuleMaster said:6. What happens, if the players show they monstrous abilities to the townfolk?

I don't know. Again, I wanted to leave that up to the DM. I think it could be fun either way.
See above.RuleMaster said:7. Do the teenagers, ehm, players know at the beginning, that their companions are monsters?
You don't know Mary Lou? How can you not know Mary Lou? EVERYONE knows Mary Lou.RuleMaster said:8. Who are the mentioned persons like Mary Lou?

Mary Lou is just a name. Do with it as you will.
Cool -- a pdf! Consult with RW as to what he wants to do with that.