Tell Me About Your Aventure

IllDM4YOU

First Post
i as a 4e DM have found immense fun in putting my players in a incredibly detailed aventure lightly based on White Plum Mountain
They all love it and ive had fun writing.
Id like to know about the aventures you guys are on
 

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The player's just got to a system where the government controls all the necessary equipment to fuel and do routine maintenance on their spaceship which they need to use. So they just hired on as royal mercenary guards for 1 month service to work on local shipping lines and help stave off some of this rampant space piracy that is plaguing the outer reaches.
 

I have two campaigns. In one, the PCs are the daughter and associates of incredibly rich spice merchants, following up a mystery on an unexplored jungle continent. In the other the PCs are members of a politically neutral monster-hunting organization who are trying to keep people safe as the Empire begins to crumble around them.
 

I'm running one 4e campaign which is following the WotC adventure modules with a little bit of extra bastardry thrown in which I'm not at liberty to discuss here ;)

I'm also running a Starguild OGL sci-fi game, where the PCs are members of 'the Watch', an interstellar guild charged with tracking down X-files/Call of Cthulhu style goings on. Recently one of them has been impregnated with an insect spirit egg and had his DNA modified by rogue genetic experimentors, while another has served 6 months in prison for alleged murder and arson.

I'm playing in a 4e game as a Githyanki wizard with a party of undead-hating hobgoblins. I'm thinking big, so my 'Epic destiny' plans are to overthrow the lich-queen of the Githyanki. And take her place as their absolute ruler. I've got to survive the heroic and paragon tier first though!

Cheers
 

My 4e playtest from levels 1-30 worked like this:

There are 1-3 encounters, and then the character's level. Ideally, this means 1 level every session or two.

The story is thus: the PCs were all dragons in the service of the Dragon Goddess of Light (think Bahamut, but with bewbs). A war erupted with the Dragon God of Darkness (think Tiamat but with Glenn Danzig's pecks...oh wait...)

The Dragon God of Darkness won. So the Goddess was tossed into the underworld, and the PCs (executed by the Darkness god) soon followed.

Now, the actual campaign started with the PCs being the characters they made, waking up in a field with no memory. They are humans/elves/dragonborn/whatever who know they were friends once, but know nothing else. They travel through very desolate lands (ala Shadow of the Colossus) accompanied by the ghost of a little girl (actually the Dragon Goddess, also w/ amnesia), fighting through "boss monsters" (also similar to Colossus).

Eventually, they notice the ghost of the little girl "growing up" (i.e. sounding more mature) after each battle, and they soon realize they are in the Underworld. Each boss they face gets them closer and closer to the gatekeepr of the Underworld: who just so happens to be the Dragon God of Darkness.

A lot of the symbolism and monsters had a very Egyptian afterlife bent. Ruins of pyramids, weighing of the feather to pass on to the final boss, etc.
 


I am running a conversion of the Paizo 3.5 AP Savage Tide. The group just completed a skill challenge to make their way across the city in the midst of a large festival, fought some guys on stilts who were tossing molotov cocktails at them, and are about to enter a house full of something aweful to rescue their benefactor from certain doom.

I think the most fun I am having is creating monsters for the adventure. Rhagodessas, bullywug, rust monster, stiltwalker, corrupted dinosaurs... oh so much fun and easy to do. I can really focus on story and skill challenges with 4E. In 3.5 I spent most of my time scaling up the encounters to match the empowered with splatbook PCs. Yes, this is my second time running Savage Tide.
 

The players are in the middle of a long sea voyage. Their destination is a coffee plantation in the tropics that on player's uncle owns. If the uncle dies, that player will inherit the plantation and the castle that guards it.

The sea voyage is based loosely on the Sea Wyvern's Wake from Savage Tide, but I've changed a great many details.
 

Epic Words - The Fall of the Rankan Empire

My blog is listed above. A quick summary:

The world is inspired by Conan and Thieve's world. The heroes were all nobodys from the city of Sanctuary who, over time, became involved in the politics and eventual war between the Yuan-ti kingdom and the empire of Ranke.

Currently, the heroes have just discovered the source of the Yuan-ti and the Paladin's power are one in the same.

If you're interested, take a read.
 

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