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Tell me the composition of your campaign groups

Active PC's
Gilead Pelenor and Sheza Pelenor- both Elf Warblade 2 (twin brother and sister)
Amon Pelenor- Elf Warmage 2 (Cousin of the other Pelenors)
Rufus- Human Air Shugenja 1

In party NPC
Selia- Cleric of Corellon 2 (Pure healer, along because Pelenor is an important elven house)

Retired PC's
Aladina- Halfling Paladin 1 (player moved shortly after 1st session)
Elvira von Ashwood- Human Bard (player couldn't make schedule anymore)

Dead PC's
(No names here)
Human Duskblade 1 (noble, carved up by goblin)
Gnome Barbarian 1 (professional giogollo, drowned by skum)
Elf Favored Soul 1 (Sudden death by goblin)
Human Swordsage 1 (noble, couldn't outrun goblins, couldn't stand against them either)
Human Rogue 1 (thought he'd steal from an evil altar, refused to have his arm lobbed of when it begann transforming, was killed before fully transforming into a reptilian temple guard)
Elf Warlock 1 (also house Pelenor, head bitten of by huge monstrous spider)
Elf variant ranger 2 (shapeshifter, house Pelenor friend, head caved in by the orcish cleric/barbarian Jakk Thornclaw)

Most of these PC's died when this was still a short term dungeoncrawl.
 

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Classic module campaign (10th level):
Human Monk
Human Fighter/Outrider (prestige class based on halfling outrider but for horse-riders)
Human Rogue/Cleric/Free Spirit (homebrewed prestige class)
Human Sorcerer
Human Druid (less active)
Half-elf Bard/Fighter (less active)

Shackled City Campaign (3rd level)
Elf Swashbuckler
Human Scout
Gnome Sorcerer
Halfling Druid
Half-ogre Barbarian
Aasimar Paladin
 

We have a brand new campaign that started today!

Halfling ranger/druid with a dinosaur
Human archivist/dread necromancer
Goliath monk
Human hexblade/knight
Elf scout

It's gonna be fun!
-blarg
 

Game I'm a player in:

Elven Ranger/Fighter
Human Ranger/Fighter
Human Wizard/Fighter
Human Wizard
Half Drow Beguiler
Giant Warmain
Half Aasimar/Half Raptoran Sorcerer/Alt Paladin, Sentinel
 

Dungeon mag's Age of Worms, set in Faerun's Sword Coast (Waterdeep region). Currently hunting lizardfolk in the "Encounter at Blackwall Keep" module:

Kragg - NG male half-orc ranger 5 of Silvanus (soon to be Selune). The feral hunter. On his 6th level he'll become a stalker of Kharash (Exalted Deeds). As part of the prestige class, I'm making him a good-aligned werewolf, made so by a group of Selune-worshipping, good-aligned "blackwolves" led by a werewolf lord (sort of an aspect of Kharash himself). With the level adjustment, the PC will then be a NG male half-orc werewolf ranger 3/stalker of Kharash 1. His scent will be incredibly powerful once this comes to pass. He wields the orc double-axe, but that might change with the option of hybrid form.

Celendil Graycloak - CG male moon elf scout 6. The keen-eyed archer. The youngest of six brothers (who are each skilled horsemen who partol the Sword Coast), the player wants to take 2 levels in deepwood sniper (Masters of the Wild). He's incredible. His movement always allows the skirmish, and he's seldom caught in melee. His spot and listen render him on constant alert. Celendil often aids Ike, the rogue, in discovering traps and secret doors. Celendil also crafts special non-lethal arrows for a variety of uses, including stone-biter arrows, tanglefoot and thunderstone arrows (using the weapon's range at a -2 penalty to attack), and screaming arrows.

Ike Bigguns - CG male human rogue 5/invisible blade 1. Highly skilled and master of daggers. Ike owns five different wands, and makes copious use of use magic device, owning a number of arcane scrolls on top of the wands. I'm nudging him into the arcane caster path, perhaps building toward daggerspell mage. He wields the kukri exclusively, and uses tumble to flank as often as possible. Of course, he finds and disarms all traps, often gaining aid from Celendil.

Kel-drak - CN male lizardfolk druid 4 of Silvanus. The wild shaman. This one is an outcast from the Twisted Branch tribe from the Age of Worms campaign. His return to the tribe will be interesting. He's planning on using wild shaping when it becomes available, building toward war shaper (Complete Warrior). He's a hulk, using spells only when he can't easily tear enemies apart with his claws and fangs. He currently has a crocodile animal companion. He's also created a pair of magical anklets of spider climbing using craft wondrous item.

There are also two NPCs:

Kiara Mooncaster - LG female human cleric 4 of Selune. The combat medic. I introduced her as a connection to Kragg's acceptance by Selune and Kharash, the high guardinal who serves as vassal to both Silvanus and Selune (at least in my campaign ;) ). She sought out the party having recieved a vision of a black wolf mauling Kragg under a full moon (his moment of infection and "ascension"). She's also a skilled blacksmith, able to repair weapons and armor.

Titus Blacksmith - CG male half-orc fighter 4. Front-line chain fighter. I wanted to make a half-orc spiked chain master, so I whipped up Titus (named after Titus Pullo of Rome), gave him exotic weapon, combat reflexes, combat expertise, improved trip, and power attack, and unleashed him. Should he lose his chains from a failed trip, he yanks out the falchion and uses power attack. He's also a blacksmith, able to repair weapons and armor. He's also Kiara's "bodyguard" in an older brother sort of way.
 
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THe one group I play in we have

Shifter Monk
Shifter Druid
Halfling Cleric
Human fighter
Changeling rogue

In the group I run we have

Pooka
Satyr
Troll

:D
 

Paradigm (fairly generic D&D fantasy setting):

Human Warlock 8th
Psion (Kineticist) 7th (not humanoid, some sort of human-looking aberration)
Human Barbarian 7th
Elven Bard 7th
Human Paladin 6th


Urban Low-Magic Setting (I can never remember the name)

Human Sorcerer 4th
Human Bard 4th
Human Fighter 3rd
Halfling Rogue 3rd
Human Fighter 3rd/Cleric 1st (he just found an magic sword that gave him a level of Cleric)
 

Dragonlance Campaign (Party is gearing up for a run through the converted-to-3.5 modules.)

Dwarf Fighter/Cleric
Qualinesti Elf Ranger (Myself)
Kender Rogue
Gnome Fighter/Master (Dragonlance-specific class. Basically a craftsman/inventor)
Human Wizard
Human Druid

That's a pretty straightforward party, moreso than it's been in awhile with that group. (We all gamed together in college)

Eberron Campaign (Which I'm DMing)
Aasimar Bard
Human Wizard (Conjuration Specialist)
Human Barbarian/Fighter
Human Cleric
Gnome Rogue
Warforged Favored Soul (Retired)
 


We had:
--> dwarven Cleric of Tyr (justice) 11
->human fighter/ templar 5/5 (cohort)
--> human Barbarian 11
--> elven fighter/ranger/order of the bow initiate 11 (don't know exact levels)
--> human come kobold wizard/loremaster 12 (deceased)
--> human rogue/assassin 12 (deceased)


the dead will be replaced by
--> human fighter/cleric/paladin/knight of the chalice (level 11)
--> ? bard 11
 

Into the Woods

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