Dragonhelm
Knight of Solamnia
A friend of mine once played in a game where every time the monster was hit, it got stronger. The way to defeat it was to cast a healing spell on it. ![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dragonhelm said:A friend of mine once played in a game where every time the monster was hit, it got stronger. The way to defeat it was to cast a healing spell on it.![]()
shilsen said:I presume you're joking.
shilsen said:And I presume you're not, but you should be. Beating the PCs down with stronger opposition takes no effort or talent, nor does it gain much respect from players.
Numion said:Rolling die for no purpose, maybe asking "Sooo .. what was your will save again?"
Asking for confirmations on innocent actions "I pick up the gem" "Soo .. you're touching the gem?" .. then watch the player squirm trying to come up with an explanation how he picked up the gem without touching it, or recanting the whole action (while the gem is perfectly normal).
Numion said:Was it Baldurs Gate II?
EricNoah said:When playing in a high-level group, I was constantly amazed at how often a simple spell like darkness (the old 3.0 darkness) would hinder us.
Dragonhelm said:A friend of mine once played in a game where every time the monster was hit, it got stronger. The way to defeat it was to cast a healing spell on it.![]()
Dragonhelm said:No, I think this was a homebrew monster created years before Baldur's Gate II. Nice to know that someone else had that idea.![]()