Spot on friend, Spot On!!!!You do realize the reason for this option (i.e. tempest fighter) is called Artemis Entreri, don't you?
You do realize the reason for this option (i.e. tempest fighter) is called Artemis Entreri, don't you?
I believe the Off-Hand property only is used with the shortsword side. Seeing as I always roll low on damage, I think I'll just stick with a pair of short swords. And yeah, MCing rogue from tempest is fantastic.If You Choose the Double Sword which is a Heavy Blade, Light Blade, 2H Weapon, Off-Hand and +1 AC Weapon. You really get the best of all 3 builds for just the cost of 1 feat. If your serious about the Tempest Fighter you almost have to pick this weapon. I wont even talk about how awsome this build is with Rogue Multi-classing
Spot on friend, Spot On!!!!
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At the moment, anyone who takes a 2H weapon fighter over a 1H weapon fighter as the sole defender in the group, is doing the group a disservice. The tiny amount of extra damage he dishes out is off-set by the resources he's going to eat up being kept up because of his lower AC and Reflex defences.
I respectfully disagree.
"Tanking" in D&D doesnt work like in the average MMO, where the Tank has to have the highest AC to function properly.
In Fact, at a certain point, maxing your defenses as the "tank" can be quite bad for your party. The reason is that - unlike in an MMO - even with fighter marks an the like, the enemy still in general can choose freely who he want`s to attack. He just has to be willing to live with the consequences if he is going to ignore the tank (e.g. getting a -2 penalty on attacks and an extra attack of the fighter)
Now, if the fighter has a very high ac and little damage output like you suggest, why shouldn`t the enemy try ignore him an go directly for the striker or healer? Even with -2 on his attacks, he`ll still be hitting the striker more often than the high ac tank. And the little extra damage from the fighters extra attacks doesn`t offset the advantage of getting rid of the striker/healer sooner (or letting the party waste ressources to save them).
That said, I`d say the "ideal" Tank in most situations should have defenses about on the same level as the party average, he shoud deal decent damage and have lot`ts of hp and healing surges in order to be able to get healed very efficiently. Being able to selfheal helps as well.
p.s. Just to make it clear, I don`t think that anyone should "force" another player into a certain role. Luckily, this isnt a MMO, where encounters are fixed, and certain playstyles are "required" by the game. As a DM, I am always planning my encounters according to my gaming groups composition.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.