Cedric
First Post
Ok, so I'm thinking about using the Half-Fey Template from Fiend Folio, updated for a 3.5e game.
I've never done this before, I typically just pick a core race and go with it.
What I don't understand is...the Half-Fey gets all of these special abilities (spell-like abilities I think) by Hit Die...
So, if my base race is elf and I add the half-fey template, my ECL is 2 from the +2 LA, right?
So if everyone else started at 3rd level...and I was an Elf, Half-Fey Sorcerer Level 1, I'd be on par with them?
Now, here's my real question though...as I take more levels in Sorcerer, my "hit dice" go up. Do I gain the Special Abilities listed? Or, are those special abilities related to "half-fey" hit dice, and I don't get them because I'm taking Class Levels?
HD Abilities
1–2...Charm person at will, hypnotism 1/day, faerie fire or glitterdust
1/day
3–4...Detect law 3/day, sleep or enthrall 1/day
5–6...Protection from law 3/day, Tasha’a hideous laughter or
suggestion 1/day
7–8...Confusion or emotion 1/day
9–10...Eyebite or lesser geas 1/day
11–12...Dominate person or hold monster 1/day
13–14...Mass invisibility 1/day
15–16...Geas/quest or mass suggestion 1/day
17–18...Insanity or mass charm 1/day
19+...Otto’s irresistible dance 1/day
I've never done this before, I typically just pick a core race and go with it.
What I don't understand is...the Half-Fey gets all of these special abilities (spell-like abilities I think) by Hit Die...
So, if my base race is elf and I add the half-fey template, my ECL is 2 from the +2 LA, right?
So if everyone else started at 3rd level...and I was an Elf, Half-Fey Sorcerer Level 1, I'd be on par with them?
Now, here's my real question though...as I take more levels in Sorcerer, my "hit dice" go up. Do I gain the Special Abilities listed? Or, are those special abilities related to "half-fey" hit dice, and I don't get them because I'm taking Class Levels?
HD Abilities
1–2...Charm person at will, hypnotism 1/day, faerie fire or glitterdust
1/day
3–4...Detect law 3/day, sleep or enthrall 1/day
5–6...Protection from law 3/day, Tasha’a hideous laughter or
suggestion 1/day
7–8...Confusion or emotion 1/day
9–10...Eyebite or lesser geas 1/day
11–12...Dominate person or hold monster 1/day
13–14...Mass invisibility 1/day
15–16...Geas/quest or mass suggestion 1/day
17–18...Insanity or mass charm 1/day
19+...Otto’s irresistible dance 1/day