Temple of Elemental Evil discussion thread (merged)

Dark Jezter

First Post
Temple of Elemental Evil discussion thread.

Hi guys, I got the Temple of Elemental Evil today, and I thought I'd create this thread so that owners of the game could discuss their thoughts about it.

I've been playing it for the last few hours, so I'll post some of my thought here.

I'll start off with what most of the hype regarding this game has been over: The combat system. I'm happy to report that the combat system works great based on my expirience so far. It's completely turn-based, and is virtually identical to the D&D rules; even things like trip attacks made it in (Grappling didn't make it into the game, but that probably would have been too hard to do). The game dosen't use a grid, but you can hold the mouse cursor over an enemy to see their threatened area. This game captures the D&D combat system better than any game I've played to this date, and with a few small exceptions, you can do any combat action in ToEE that you can do in a P&P game. And, despite the fact that it's turn-based, the combat in ToEE can actually be very fast-paced.

Now, as for graphics, they're quite good. Like Baldur's Gate, the game uses an isometric perspective with pre-rendered backgrounds. Unlike Baldur's Gate, characters and creatures use 3D models instead of sprites, and as a result the movements are very fluid and realistic-looking. All in all, the game looks fantastic.

Character generation gives you just as many options as a P&P campaign, although there were a few skills eliminated such as climb, jump, ride, swim, and the knowledge, profession, and craft skills. As far as customizing your character goes, you can adjust their height, choose their hair style/color, and pick their patron deity (although this is only important if you plan on multiclassing them into a cleric). It looks like most of the feats made it into the game as well. The character portraits are also good-looking for the most part, and many of them feature the iconic characters such as Lidda, Mialee, Jozan, Krusk, etc. In fact, if you don't feel like generating your own characters, you can assemble a party from the iconic characters used in the core rulebooks. :D

All in all, this game is looking like it will keep me busy for a while. I'm gonna get back to it now, but I'll be back later to talk about it some more. In the meantime, let's hear from other people who have it! :)
 

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Question: the gamespy review made it sound more like a fallout tactics than a fallout 2, so to speak. Does it feel more like a tactical combat game or like an rpg to you?
 



System Requirements
Pentium II 700 MHz, 128 MB RAM, Windows 98/ME/2000/XP, DirectX 8.0, 32 MB DirectX-compatible 3D accelerator, DirectX-compatible sound card, 4x CD-ROM drive, 800 MB hard-disk space, mouse, keyboard.


To find out your specs right click on My Computer select Properties and you should see a good bit of your information on the General Tab. To find out your hard drive space go to your C Drive and right click also.
 

uv23 said:
Question: the gamespy review made it sound more like a fallout tactics than a fallout 2, so to speak. Does it feel more like a tactical combat game or like an rpg to you?

Combat in this game is indeed very tactical in nature. It pays to position your characters so that you can take advantage of things like flanking, threatened areas, etc.

Hand of Evil said:
So, were did you pick it up?

Electronics Botique.
 

I remember when NWN came out, alot of people complained about bugs and crashes and other technical difficulties. Does ToEE seem like a more stable and more bug-free game so far?
 

So far, I haven't encountered any bugs or other technical difficulties. But then again, I never had trouble running NWN on my system either.
 

Well I took the plunge and went and bought it. Seems ok so far but nothing spectacular. Its surprisingly processor intensive and I get sluggish response on my 1ghz athlon, even though I have a 128mb geforce4 Ti4200. This'll be one of those games I spend a free hour or two a week on rather than something I get imersed in.
 

Picked it up last night, enjoyed it for a few hours until I had to go to bed.

My first problem was having to reduce the graphic settings somewhat; I only have a 32MB geforce2 card, so I had to reduce the anti-aliasing, and the color depth. For sheer preference I bumped up the scroll speed from the default level, which is WAAAY too slow. However, it ran pretty smoothly afterwards.

Currently, I'm playing a Lawful Evil party, but it is too early in the game to tell the difference in quests and the like. The feelings of nostalgia are definitely strong, however. :)

It models the 3.5e rules VERY well. I was floored at the number of feats and skills listed, and I was impressed at the number of tactical options available. (Putting an enemy to sleep and then Coup de grace'ing them has not worked this well since the old Gold Box games.) :) If you are looking for a game to best model 3E, this one models it even better than Neverwinter Nights.

I will hopefully enjoy this game for some time to come, but truthfully I don't know why I still pick up Computer RPG's; My gaming schedule is very full, I'm DMing a game full time, and I get a bigger kick out of playing the pen-and-paper than CRPG's. But at the least, It's something to have handy when the group can't get together on a given weekend.

I'll report more later when I get a chance to play more.
 
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