Dark Jezter
First Post
Temple of Elemental Evil discussion thread.
Hi guys, I got the Temple of Elemental Evil today, and I thought I'd create this thread so that owners of the game could discuss their thoughts about it.
I've been playing it for the last few hours, so I'll post some of my thought here.
I'll start off with what most of the hype regarding this game has been over: The combat system. I'm happy to report that the combat system works great based on my expirience so far. It's completely turn-based, and is virtually identical to the D&D rules; even things like trip attacks made it in (Grappling didn't make it into the game, but that probably would have been too hard to do). The game dosen't use a grid, but you can hold the mouse cursor over an enemy to see their threatened area. This game captures the D&D combat system better than any game I've played to this date, and with a few small exceptions, you can do any combat action in ToEE that you can do in a P&P game. And, despite the fact that it's turn-based, the combat in ToEE can actually be very fast-paced.
Now, as for graphics, they're quite good. Like Baldur's Gate, the game uses an isometric perspective with pre-rendered backgrounds. Unlike Baldur's Gate, characters and creatures use 3D models instead of sprites, and as a result the movements are very fluid and realistic-looking. All in all, the game looks fantastic.
Character generation gives you just as many options as a P&P campaign, although there were a few skills eliminated such as climb, jump, ride, swim, and the knowledge, profession, and craft skills. As far as customizing your character goes, you can adjust their height, choose their hair style/color, and pick their patron deity (although this is only important if you plan on multiclassing them into a cleric). It looks like most of the feats made it into the game as well. The character portraits are also good-looking for the most part, and many of them feature the iconic characters such as Lidda, Mialee, Jozan, Krusk, etc. In fact, if you don't feel like generating your own characters, you can assemble a party from the iconic characters used in the core rulebooks.
All in all, this game is looking like it will keep me busy for a while. I'm gonna get back to it now, but I'll be back later to talk about it some more. In the meantime, let's hear from other people who have it!
Hi guys, I got the Temple of Elemental Evil today, and I thought I'd create this thread so that owners of the game could discuss their thoughts about it.
I've been playing it for the last few hours, so I'll post some of my thought here.
I'll start off with what most of the hype regarding this game has been over: The combat system. I'm happy to report that the combat system works great based on my expirience so far. It's completely turn-based, and is virtually identical to the D&D rules; even things like trip attacks made it in (Grappling didn't make it into the game, but that probably would have been too hard to do). The game dosen't use a grid, but you can hold the mouse cursor over an enemy to see their threatened area. This game captures the D&D combat system better than any game I've played to this date, and with a few small exceptions, you can do any combat action in ToEE that you can do in a P&P game. And, despite the fact that it's turn-based, the combat in ToEE can actually be very fast-paced.
Now, as for graphics, they're quite good. Like Baldur's Gate, the game uses an isometric perspective with pre-rendered backgrounds. Unlike Baldur's Gate, characters and creatures use 3D models instead of sprites, and as a result the movements are very fluid and realistic-looking. All in all, the game looks fantastic.
Character generation gives you just as many options as a P&P campaign, although there were a few skills eliminated such as climb, jump, ride, swim, and the knowledge, profession, and craft skills. As far as customizing your character goes, you can adjust their height, choose their hair style/color, and pick their patron deity (although this is only important if you plan on multiclassing them into a cleric). It looks like most of the feats made it into the game as well. The character portraits are also good-looking for the most part, and many of them feature the iconic characters such as Lidda, Mialee, Jozan, Krusk, etc. In fact, if you don't feel like generating your own characters, you can assemble a party from the iconic characters used in the core rulebooks.

All in all, this game is looking like it will keep me busy for a while. I'm gonna get back to it now, but I'll be back later to talk about it some more. In the meantime, let's hear from other people who have it!
