Temple of Elemental Evil discussion thread (merged)

Simplicity said:
Level 4 Gnome Bard - This guy... well... he sucks. Really. I'm not sure why I keep him around. His identifies are useful, but he can't cast enough of them to really be useful. His biggest benefit is that he can cast Cure Moderate, which my druid can't.
Have you gotten him some enchantment spells? Charm person works great in this game, and suggestion does, too; my bard is indispensable for these two spells alone.

Daniel
 

log in or register to remove this ad

Quick tips

You can change the gamma settings directly in Windows. R-click on the desktop and choose the Settings Tab. Click the Advanced button. Depending on what graphics driver you use, the gamma settings should be here. It's a bit of a cludge, but it works. If you use the Nvidia drivers, then you can save display profiles, so I have one called toee and one called normal. So I can switch back and forth.

Feat choice
Some feats are more useful in the computer game than in pnp, and vise versa:

Weapon Focus and Weapon Specialization
For example, in a pnp game, if you choose weapon specalization, gnomish hammer, then your DM will probably be nice enough to eventually give you a magic one. But in a crpg, there's no guarantee. Best to go with the standard choices. (Apparently, if you start the game (in normal, not ironman) with a wf feat, then your character automatically gets a MW verision of the item. You can then use item creation feats to improve it).

Combat Reflexes
Most DMs tend to limit AOO against NPCs, but this feat is super useful in TOEE. Plus, since reach weapons don't have their blind spot, reach weapons rock.

Precise Shot
This is a MUST for all archers. Most of the time you're shooting at a target who is engaged in melee (-4). And in enclosed areas, they typically have cover as well (another -4). I'd give it to wizards/sorcerers who use ray spells as well, so their ranged touches actually hit things.

Weapon Finesse
Apparanetly buggy. Plus it uses the 3.0 rules and not the 3.5 ones. However, for everyone with elven bards, rogues or wizards with a 20 Dex, it's an easy way to get +5 to your attack bonus (and given the low levels of the game, helps keeps bards, rogues or wizards viable in combat).

Power Attack/Cleave/G. Cleave
Kick ass and take names, as usual.

Dodge/Mobility/Spring Attack
About the same. Lots of reach weapons to avoid.

Item Creation feats
-Very useful. There are no time pressures in the game (unlike pnp, where the rest of the party is rushing forward), so go nuts and make items.

Metamagic
I haven't picked any up. Given the low levels, most of the useful metamagic would be restricted to 1st and maybe 2nd level spells.
 

uv23 said:
Spoiler request for Mona quest: where is Mickey? I thought he was one of the braumasters in Homlett but I was wrong.

(SPOILER)
.
.
.
.
.
.
.
.
He is one of the braumasters. He also moonlights in Nulb as a ruffian. You can find him outside in Nulb on the southern bridge from the entrance. It may have to be a certain time of day to find him though (I'm not sure on that).
 

Pielorinho said:
Have you gotten him some enchantment spells? Charm person works great in this game, and suggestion does, too; my bard is indispensable for these two spells alone.
Daniel

No, I'll have to try that though. Because I had no cleric (only a druid)
in the game, I needed somebody who could cast more cure spells, so I
got those first. Let me try the enchantment stuff...
 


A quick question: I have a ranger in my current party, with archery specialization. According to the 3.5 PHB, she should have rapid shot as an virtual feat, but I can't find any such option on her radial menu when she attacks. Also, when she leveled up, rapid shot was one of her choices (it wasn't grayed out). Am I missing something, or is this a bug in the program (she should have the virtual feat, but doesn't)?

BTW, if I started over, I'd take a regular fighter over the ranger. Her skill selection would be more limited, but in every other way she'd be better as an archer. And I have yet to use the Track feat.
 

A bit of wierd happened. The elementals disapeared off the summon monster spells selection. SM3 I used to be able to summon elementals with, now I can't there just gone.
 

Spoilers

Hey all,

I beat the game rather quickly with a party of 6th level. I apparently took the express route to the end. My only complaint was that I dont really know what the heck I did or where I was going. I played as a chaotic good party and frankly, I lost track of where the elven nobles were. I found that the party's motivation or even "leads" were poor at best.






******SPOILER******SPOILER********SPOILER*******










My party was asked to locate an "elf friend" named Black Jay. This guy tells me to check out the Moat House, which I do. I clean it out and meet the head honcho down there. I kill him off and only learn that he is associated with a faction inside the temple - Lolth worshipping scum!. Ok. So I go back to this Black Jay guy and tell him that the nobles were not in the Moathouse. So he gives me some weak lead by saying "I dont want to think the worst but we never cleaned out the lower levels of the temple, maybe you can find something down there." Ummmm ok....but...why? So off I go, cleaning out different levels, finding out about the power struggle, bumping off head-clerics. I dont hear anything about the people I am supposed to find. I meet some wizard who tells me he has been scrying me and that he is going to destroy me....so I bump him off. I find some bone helm that is supposed to unlock some demon who I have yet to hear of and I am instructed to locate a number of objects to destroy the helm with. Ok, so back into the temple I go, I start to look around and I get caught up with some other Cleric who I think I am inflitrating and then I get escorted into some inner temple. The Uber boss asks me to perform a service for him (I assumed I was still infiltrating the temple), I accept and then the game ends. All in all, I didnt know what the hell was going on!

Now, I think the game is amazing and I love the graphics, the combat, the customization etc. However, I found there to be a major lack of motivation and flow of information to my party. I understand I did a number of random and sometimes alignment conflicting things in the game, but even so, I felt lost and confused the whole time. Is this the point? (I probably just answered my own question). I am glad the game is not linear and that I had the opportunity to take 90 different paths, but some structure is needed. Maybe its just me....

I am now playing the game as a CE party and I find that the party motivation is a little clearer and there is a coherent string of bad guys and groups who are associated with eachother. I am enjoying the game alot more now.

I think alot of this post may make absolutely no sense so just ignore the obvious displays of idiocy - I barely slept last night so my brain is melting. All in all the game is great but I am just wondering if anyone else has issues with motivation / flow of information. Oh and the guy who does the voice for Burne really annoys me :) BUT the Gelatinous Cubes look so cool!

Cheers,
 

The original Temple of Elemental Evil 1e AD&D module was followed by two sequel modules, so perhaps these could be used for sequels/expansion packs to the game.

Here is the complete trilogy of modules that began with ToEE:

The Temple of Elemental Evil
Scourge of the Slavelords
Queen of the Spiders

I wouldn't mind seeing a sequel to ToEE that raised the level cap to 20 and combined the two sequel modules, or perhaps a sequel followed by an expansion pack.

P.S. Anybody find the Rainbow Rock yet? I've nearly reached the end of the game with my Chaotic Neutral party, and we still haven't found it.
 
Last edited:

garyh said:
I'd heard there was to be a demo for this game. Anyone have any idea when or if that's going to happen? I've visited www.greyhawkgame.com and they don't mention a demo.

There is a demo for the game, hasn't been released yet to the best of my knowledge. In fact the last I read of it it, Toika had finished it up and sent it off to Atari to make the installer and rest is up to them.

So you know, it's not unusual for a demo to be released after the game itself.
 
Last edited:

Remove ads

Top