Temple of Elemental Evil discussion thread (merged)

The robes work in the corresponding temple areas ... I've been attacked wearing Fire robes in the Earth temple, for example. Then there are some random wandering monsters that just attack anything.
 

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Daxz said:
Does anyone else thinks that there are not enough arcane spell scrolls, vendor sold or looted? Most of my wizard's spells come from the 2 spells he gets from leveling. Any hidden vendor anywhere? or NPC wizard I can "persude" to give them to me?
Burne is a great source of scrolls. Once you start going into the ToEE, you can have him join your party. Use him in a couple of battles (to get him some XP), and then force him to write all his spells down for you! I've used his ability to scribe scrolls to teach my two other wizards most of the spells he knows. Go to a store, and grab all the scrolls out of his inventory.

Spider
 

Just picked up TOEE today. I have already ran into a bug. Was fighting a orge and he would get stuck when his turn came to act. He was already wounded from a previous battle so I kept reloading the game where it was saved which was just at the beginning of the fight. I had to do enough damage to kill him before he would act. It only took me about 12 times of reloading the saved game to do it.

Otherwise it is fun. Though it is kinda morose with the dead bodies of my slain characters following me around everywhere. :p We go to see the cleric. Throw fred's corpse on the ground. Go see the wizard in his tower. Throw the dead body of our party memeber on the ground as we enter. Go to the moathouse, throw the corpses down at the entrance.
 

Otherwise it is fun. Though it is kinda morose with the dead bodies of my slain characters following me around everywhere. We go to see the cleric. Throw fred's corpse on the ground. Go see the wizard in his tower. Throw the dead body of our party memeber on the ground as we enter. Go to the moathouse, throw the corpses down at the entrance.

Heh, reminds me of a 1st edition game, where everyone was laughing cause our dwarven guide bit the dust...and for weeks I cast an "item" (like shrink item from 3.0/3.5) spell on the body, turning him into cloth...and I carried him around in my beltpouch for weeks.

In the early levels it would only last like 16 hours, so while we slept at night we had a dead dwarf sleeping with us. People would joke, is that a dwarf in your beltpouch...or you just happy to see me? Ahh...good memories.

On topic though, been having a great time with the game. My group just hit 7th level tonight, but I had to go to work before I could level up. Can't wait to keep adventuring!

Cedric
 

Just got the game.

Having a blast so far. Had to do a fair bit of power min/maxing at character creation to make a survivable party. First party stunk.

My current party is:
-Human Barbarian
-Half Elf Paladin
-Human Rogue
-Human Cleric
-Human Wizard

A lot of humans huh!? Yah, I wanted all the extra Feats and skill points. My whole entire party has Move Silently upped as far as their class can take it. Funny to sneak in and get all the treasure from Hill Giant in Emridy Meadows and never have to fight him. But I use my party's stealth most of the time just to get that first surprise round on a dungeon room's inhabitants.

Its probably a waste of Feats, but I made my Wizard human so I can begin with two. Gave her Point Blank Shot and Precise Shot so she can hang back and shoot into melee with ranged weaponry when she's not casting spells.

Here's some minor complaints about the game for me.

Random number generator seems to really low ball me a lot. Also with the oddest characters. For instance, my Human Barbarian, number-wise...should be hitting the most. Considering all the bonuses his has. With weapon focus, high base strength of 17, bull's strength casted on him, and raged....he should be hitting stuff pretty regularly. But he doesn't he whiffs at the air so often! But if my Wizard runs out of ammo, steps up beside the Barbarian, and whacks a guy with her staff, she hits often and rolls high on damage! I'm like...."my wizard fights better than my Barbarian!"

Another complaint of mine is the scrolling. Now, this could be fixable and I just don't know how.....but so far it bugs me. Let me explain.

Y'know how you're screen shows you the over-head isometric view of the area you're at? Normally on such games, if you move your mouse cursor over to one side of the screen (to the edge) the camera moves over to that direction and shows you what's over there. I can't do that. To get the camera to move over the terrain, I have to put the mouse cursor up agains the corners of the screen. Then and ONLY then, does the camera move. Only when the mouse cursor is pressed up against the corners. Then the camera moves diagonally in that direction. Like, if I put mouse arrow in upper right hand corner. The camera moves over terrain north easterly. But real real real slow too.

Now, this works with the arrow buttons too. But I gotta press diagonally to do it. Like up arrow and right arrow to move camera north east. Simply pressing right won't make camera go right. Neither is putting the mouse cursor up against right side of screen edge. Has to be the corners of the screen only. This get annoying when I simply just want to shift my view over directly to the right a bit. Or straight up. Instead I gotta zig zag in diagonals to get to where I want to see.

ALSO, it moves really slow. I've found a way around that recently by pressing the mouse in a corner I want to move camera to while also pressing the corresbonding arrow keys that go in that same direction. Then it moves faster.

Mouse speed is fine moving around within the screen, its just the camera moves slow and I can't get it to go east, west, north or south. Only NW, NE, SE, and SW directions.

Anyone have clue to how to fix this? Or is the game suppose to be this way?
 

Chain Lightning said:
Just got the game.Having a blast so far. Had to do a fair bit of power min/maxing at character creation to make a survivable party. First party stunk.
Indeed, min/maxing at the start seems to be really important. I would have started my Cleric with Scribe Scroll so I could at least have a little more healing power.

Random number generator seems to really low ball me a lot. Also with the oddest characters. For instance, my Human Barbarian, number-wise...should be hitting the most. Considering all the bonuses his has. With weapon focus, high base strength of 17, bull's strength casted on him, and raged....he should be hitting stuff pretty regularly. But he doesn't he whiffs at the air so often! But if my Wizard runs out of ammo, steps up beside the Barbarian, and whacks a guy with her staff, she hits often and rolls high on damage! I'm like...."my wizard fights better than my Barbarian!"
I've found the same thing. I really wish there was a way to see the actual numbers being rolled, because I seem to be getting the same thing - my Wizard is the most consistant hitter out of all my guys, followed by my Bard. My Ranger hits the least.

I've also noticed that there is a bug with the Healing Domain. My 2nd-level Cleric should be getting at least a 4 for every healing roll, and many times I've only healed 2 or 3 hit points. I've never healed more than 9.

Anyone have clue to how to fix this? Or is the game suppose to be this way?
What's the scroll speed on? There's a bug if you have it set to 5, so turn it down to 4 for the time being.
 

On the lower right UI, where the formation, rest and so forth buttons are, is a tab with a d20 on it.

Open that, and you can get feedback on the various actions in the game. Clicking on blue words like 'hits' will give you a breakdown of the mods and rolls involved in that attack.

I've also noticed a low-rolling trend in the game. There seems to be a lot of annoying bugs, like how crafting a +3 weapon locks up my computer, or the fact that I can't select a weapon when giving a character Weapon Focus or similar feats (despite proficiency via Fighter class features). Some weapon damages also seem to be unusually low (with others much higher, despite similar or lesser damage ratings), though that may be due to a lot of DRs being tossed around. Paladin's Divine Grace based on CON rather than CHA...etc.

Of course, some bugs are less annoying. Like my Half-Orc's mysterious extra +2 Strength modifier ;) He has a non-modified 18 in Strength (just starting out), yet contributes a 6 to damage rolls.
 
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Haradim said:
Of course, some bugs are less annoying. Like my Half-Orc's mysterious extra +2 Strength modifier ;) He has a non-modified 18 in Strength (just starting out), yet contributes a 6 to damage rolls.

Two-handed weapon?

-Hyp.
 

Hmm. Possibly. I'm not really sure what he's using right now.

The bonus to damage from that completely escaped me. Just goes to show that disused knowledge falls easily by the wayside, I guess.
 


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