cmanos said:screw tradition. Yes.
You could rule that, but that is a house rule.
This is not really about tradition. It is about the capabilities of the spell as written.
The spell follows the caster. Period.
cmanos said:screw tradition. Yes.
Just don't ever make a double move, or you will leave himAbraxas said:Make a scroll of TFD, I'll UMD and cast it and tow you around![]()
more likely the disk shears off his legs.Patryn of Elvenshae said:... at which point, the universe explodes.![]()
Sammael said:No. RAW doesn't allow it, and it's not even a reasonable house rule, as it makes the spell WAY too powerful.
Fieari said:I'm curious as to why you say the RAW doesn't allow it. Can you back that up with quotes?
SRD said:It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and you.
Patryn of Elvenshae said:The disk accompanies you. If you don't move, the disk doesn't move. You may change the distance at which the disk follows you - "if not otherwise directed" - but unless you move, the disk does not.
Patryn of Elvenshae said:I disagree.
Yes, you can sit on it. No, you can't get it to move once you've done so.
"Otherwise directed" refers to the distance at which it follows you. Therefore, if you aren't moving, the disc cannot "accompany you at a rate of no more than your normal speed each round."
It's a long-standing tradition in D&D that you can't ride your own Tenser's Floating Disc. Create a new spell, higher in level, that will let you do what you want (probably 2nd).