TerpCon Fall 2005 (MD/DC/NOVA Gameday)

grahamdrew

First Post
If Epimetreus could contact terpcon@gmail.com immediatly we'd apprectiate it. Your infromation is incomplete and the system isn't allowing us to clear you for signup. The email address of file is also invalid, so we have no way to contact the user in question.

On a related note, player signups are now live. We're still accepting games though, so if you'd still like to run something email terpcon@gmail.com and we'll set you up.

Andrew Beard
terpcon@gmail.com
 

log in or register to remove this ad


Stormcliff

First Post
Call of Cthulhu and GURPS games at TerpCon 2005

Stormcliff Game Studio will have two games at TerpCon Fall 2005 (to be posted on the TerpCon site soon):

Seeds of Darkness
Call of Cthulhu
Six player slots, pregenerated characters. Two GMs will run.
Mature themes. Experience with the system preferred but definitely not
required.

1897, the Congo Free State.
Returning to civilization from the savage interior via steamboat ride on the
great Congo River, you are witness to the horrors that man inflicts upon his
fellow man... and something far, far worse.

---

The Quantum Gambit
A GURPS 4th edition demo
Six player slots, pregenerated characters. One GM will run.
New and experienced players welcome; PG-13. Teens and up welcome.

The intrepid agents of the Infinity Patrol work tirelessly across the
multiple worlds to defend Homeline (our reality) against the machinations of
Centrum, the totalitarian regime which wants to conquer all existence. Your
team of operatives is on your final training mission when things go very,
very wrong. With your instructors gone, can you escape Centran agents,
survive the challenges of a dangerous alternate world, and make it back to
your own?

People interested in either game should feel free to contact us via email.

Stormcliff Game Studio
sgs@stormcliff.com
 

Stormcliff

First Post
Call of Cthulhu and GURPS games at TerpCon 2005

Update:

One player has requested that The Quantum Gambit move to the third slot.
I'm arranging for another GM (and SJG volunteer) to run a GURPS game then, though it might not be the Quantum Gambit scenario unless I specifically get requests for that.

He's also interested in running Munchkin , which I think might be a nice change after two RPG sessions.

What are people's preferences?

Stormcliff Game Studio
sgs@stormcliff.com
 
Last edited:



Saw 'Serenity' last weekend. Must play. So I've signed up to run a 'Serenity' game. Details below, and it's on the website for sign-ups.
--------------------------------------------------------

"Prodigal", Serenity RPG

Slot 3, 6 players
Characters will be pre-generated, but those that wish may make their own at Veteran level

Description
Earth-that-was got used up.

In the chaos of a dying planet, governments raced to finish colony ships as civilization crumbled. Millions of people, those that could pay the price, left to find a new galaxy. Most didn't make it. A dozen ships failed catastrophically, victims of untested technologies. Others succumbed during the long journey, fear leading to mutiny and then to silence. A few met the most terrible fate, suffering the death of a thousand cuts as systems failed one by one, their cries for rescue arriving months or years too late. Some just disappeared into the dark and were never heard from again.

Those that survived the long journey built new worlds, new homes, and raised children for whom the homeworld was nothing but a fairy-tale. They started history from scratch, and never looked back at Earth-that-was. But as big as the 'Verse is, five hundred years is a long time, and not everything lost to the black is lost forever.
 




Remove ads

Top