Dr Simon
Explorer
System Used: 3.5 SRD via Books of Experimental Might, Iron Heroes.
Number of Players: 1-3 (no more)
Setting Type: A fairly harsh, primitive world, inspired by the Conan novels, with a touch of Fritz Leiber and Jack Vance. Really old school fantasy where sinew, courage or cunning wins the day, the girl, and a pouch of gems (only to lose them all again). A land where despotic overlords rule decadent city states and where a lone barbarian may rise to become king.
Game Type: There is no campaign plot or story arc set up - what you do determines the consequences and the game will organically grow. Hoping for a small group, possibly even solo, to allow for a fairly rapid turnover of posts. The setting is sparse but probably contains most of the cliches you would expect from the inspirations. What you decide for your character background will become part of the canon, the rest can be created by player and GM as the game goes on. (For example, if you say that your character is a Knight-Inquisitor from the City State of Zor, then that order and that city become part of the world. If in game your character swears "By the Beard of Krendar!" then the god Krendar becomes part of the world. (NB: Cheesy fantasy names full of Zs and Ks are not compulsory, but will occur a lot).
Characters: All characters will be human (there are none of the usual non-human PC races in the setting, and any non-humans there are will be NPC-only). Characters use the ability score creation rules from Iron Heroes, and may choose Traits as per Iron Heroes. If you don't have Iron Heroes, these rules are slight enough that I can provide them.
Everything else uses the Books of Experimental Might; one feat per level, 20 spell level, fighting domains, grace/health etc.. You'll need these to play. BOXM2 has some background fluff for the fighting domains, and you may use these as part of the setting if you wish (apart from non-humans).
Only core classes are available, as only these are tackled in the BOXM. There are enough new options in these books to bring new life to old character types. So don't ask for Swordsages, Marshals, Duskblades etc., because you won't get them! There is a new base class - the Runeblade - in BOXM1, which you may use.
Players: Recruiting is open for 24 hours, and I really, really don't want more than 3 players. Several criteria will be taken into account for acceptance: if I know you as a reliable player and interesting character concept; you may also confer with other applicants to create characters with a prior relationship (which can be a bit adversarial if you like), and player compatability is also a small element of selection.
Game Opening: Your characters begin as slaves in the Salt Mines of the Ra-Men. Nothing to do with noodles, the Ra-Men are notorious slave-taking pirates and raiders, their black-sailed ships prowling the coastal lands for victims (and they sometimes trade with inland nations too). Some nations sell criminals or undesirables as slaves to the ra-men for profit, others offer a proportion of their citizens as tribute to save the rest. How you got there is up to you.
The ra-men are non-humans (loosely based on the ramien of Jorune, if you can find details). Taller than humans, thin and wiry with a tough, horny skin and flattened faces, the ra-men are cruel and cold-hearted, except during periodic phases in their life cycle where they become highly aggressive and short-tempered. An average ra-men is tougher than an average human, so it is just as well that you are not average....
Number of Players: 1-3 (no more)
Setting Type: A fairly harsh, primitive world, inspired by the Conan novels, with a touch of Fritz Leiber and Jack Vance. Really old school fantasy where sinew, courage or cunning wins the day, the girl, and a pouch of gems (only to lose them all again). A land where despotic overlords rule decadent city states and where a lone barbarian may rise to become king.
Game Type: There is no campaign plot or story arc set up - what you do determines the consequences and the game will organically grow. Hoping for a small group, possibly even solo, to allow for a fairly rapid turnover of posts. The setting is sparse but probably contains most of the cliches you would expect from the inspirations. What you decide for your character background will become part of the canon, the rest can be created by player and GM as the game goes on. (For example, if you say that your character is a Knight-Inquisitor from the City State of Zor, then that order and that city become part of the world. If in game your character swears "By the Beard of Krendar!" then the god Krendar becomes part of the world. (NB: Cheesy fantasy names full of Zs and Ks are not compulsory, but will occur a lot).
Characters: All characters will be human (there are none of the usual non-human PC races in the setting, and any non-humans there are will be NPC-only). Characters use the ability score creation rules from Iron Heroes, and may choose Traits as per Iron Heroes. If you don't have Iron Heroes, these rules are slight enough that I can provide them.
Everything else uses the Books of Experimental Might; one feat per level, 20 spell level, fighting domains, grace/health etc.. You'll need these to play. BOXM2 has some background fluff for the fighting domains, and you may use these as part of the setting if you wish (apart from non-humans).
Only core classes are available, as only these are tackled in the BOXM. There are enough new options in these books to bring new life to old character types. So don't ask for Swordsages, Marshals, Duskblades etc., because you won't get them! There is a new base class - the Runeblade - in BOXM1, which you may use.
Players: Recruiting is open for 24 hours, and I really, really don't want more than 3 players. Several criteria will be taken into account for acceptance: if I know you as a reliable player and interesting character concept; you may also confer with other applicants to create characters with a prior relationship (which can be a bit adversarial if you like), and player compatability is also a small element of selection.
Game Opening: Your characters begin as slaves in the Salt Mines of the Ra-Men. Nothing to do with noodles, the Ra-Men are notorious slave-taking pirates and raiders, their black-sailed ships prowling the coastal lands for victims (and they sometimes trade with inland nations too). Some nations sell criminals or undesirables as slaves to the ra-men for profit, others offer a proportion of their citizens as tribute to save the rest. How you got there is up to you.
The ra-men are non-humans (loosely based on the ramien of Jorune, if you can find details). Taller than humans, thin and wiry with a tough, horny skin and flattened faces, the ra-men are cruel and cold-hearted, except during periodic phases in their life cycle where they become highly aggressive and short-tempered. An average ra-men is tougher than an average human, so it is just as well that you are not average....