In the final adventure of our long-running Sword Coast campaign, we tried out the 1-1-1-1 diagonals, the squared spell areas and the death and dying rules.
The movement didn't change too much about the encounters. This was still 3e D&D, the characters were high level and iterative attacks were still the rule of the day.
I expected the squared off spell effects to bother me. I am easily disturbed by things that don't look right on the table, but they didn't. It was a surprise to me and to every other player at the table.
The death and dying rules were awesome. We were fighting fire giants and drow, and these rules made the game more fun. Our cleric was able to concentrate on blade barriers, holy words and other coolness.
The movement didn't change too much about the encounters. This was still 3e D&D, the characters were high level and iterative attacks were still the rule of the day.
I expected the squared off spell effects to bother me. I am easily disturbed by things that don't look right on the table, but they didn't. It was a surprise to me and to every other player at the table.
The death and dying rules were awesome. We were fighting fire giants and drow, and these rules made the game more fun. Our cleric was able to concentrate on blade barriers, holy words and other coolness.