D&D 5E The 11th level of the Warriors Classes

Basically with multiclassing that early it's all about your opportunity costs. Just ask yourself if having that shiny ability now is worth not getting your level 11,14 and 17 ability "on time". In my experience it's usually worth it. Currently I'm playing an archer, started as a fighter for con saves, proficiencies, and fighting style, then went 4 in rogue because he is going to be mostly arcane trickster(for the spell slots and versatility) at level 6(currently) I took a level in ranger as I plan on going level 5 in ranger for ensnaring strike(main cc spell) horde breaker, and extra attack. I did variant human and started with crossbow expert. I am feeling it a touch, our other archer has a better sneak attack than I do. But I hit twice as many times a turn and I have a +2 to hit so I connect more often. For me the question of delaying the big rewards of extra attack/uncanny dodge 3d6 sneak and asi's(I am feeling my 16 dex, darn my bad rolls) was well worth getting the starting bonuses in fighter and getting my spells earlier.
There isn't a right or wrong answer, just preference really :/

Indeed.
The opportunity cost is leessened when you stack features in the same area of expertise. Going Fighter2, then Rogue 4, then Ranger 5 will have you at Fighter 2/Rogue4/Ranger5 at level 11.

This gets you 2 fighting styles. 3d6 SA, Extra Attack and 3 caster levels. It functions but you'll feel the hit. The feat is what holds it together. A fighter 11 would have 3-4 shots a turn and a ranger 11 would have volley, 11 spell slots and know 3rd level spells.

So it really depends on how the campaign runs. Horde heavy, elite heavy, "solo" heavy, or a mix. Heavy combat, low combat, moderate combat. The reward of going to 11 is that these issue matter less.
 

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I find the opportunity cost is usually well worth multi classing as you may miss out on your 11th level feture but i find classes are so top heavy it usually just dont matter.
 

My real issue with the current design of single classes is the level 20 abilities all(excepting the barbarian and even that is just a stat boost albeit a big one) SUCK. Let me list them;
Bard;
Get back a use or two of inspiration every time you roll initiative.
Meh I want something new not a tiny regen.
Cleric;
your divine intervention works automatically once per day.
Cool but completely up to the dm what it does, doesn't seem fun to me.
druid
infinite wildshape.
honestly I had enough wildshapes/day already :/
Fighter
extra attack (3)
One more attack
cool but pretty meh for my 'best' ability, 3-4 attacks a turn is plenty, 4-5 doesn't seem that much more.
Monk
Ki point regen
I have 20 ki points at this level, and 3 isn't that much anyways, you also only get them if you blow everything very marginally useful.
Paladin
Gimmicky oath based super-mode.
They're cool sounding and flashy, but at only 1 per day it seems like a waste.
Ranger
Foe slayer
Finally a use for all my favored enemies! But it's pretty mediocre. There are easier ways to get advantage on attacks.
Rogue
I honestly don't remember, I think it's the thing that once per day you can change a miss into a hit. I don't remember it being worth it and I was more excited about 10d6 sneak attacks.
Sorcerer
3 sorcery points if I'm out!
Yeah, again, pretty bad.
Warlock
Entreating patron. IIRC
See cleric, kinda lame at level 20 :/
Wizard
Level 3 spell as cantrip.
only one besides the barb that might be worth it, still kinda underwhelming as you already have level 1 and 2 spells as cantrips so adding one lvl 3 seems redundant but it is nice.

All of these to me seem weaker than the level 2 and 3 stuff from most classes.
 

I'm planning on getting my PotA organised play PC up to (Shadow)Mnk 6/Rog(Assassin) 5. How will she compare at level 11? (She uses a short sword/bow for Sneak Attacks)
 

I find the opportunity cost is usually well worth multi classing as you may miss out on your 11th level feture but i find classes are so top heavy it usually just dont matter.

Only if you get a 5th class features and support it with your other classes.

At level 11, attacking once without a lot of Sneak Attack or magic buffs or casting just 2nd level spells is just too weak.
 

Only if you get a 5th class features and support it with your other classes.

At level 11, attacking once without a lot of Sneak Attack or magic buffs or casting just 2nd level spells is just too weak.
True I allways wait to MC until level 5and allways to a huge synergistic benfit but even just miss out on extra attack by 1 level to gain rage or isn't so bad guess that's a dip as opposed to a full MC though
 


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