D&D (2024) The 2014 vs 2024 PHB Compatibility Thread


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I don't see that as particularly problematic. The weapon mastery table is, at its core, a table of character specific powers tied to a specific weapon. If a character doesn't have the weapon mastery feature, it's invisible to them.
In practice, no it wouldn't be ao hard. But the 2014 character goijg into a 2024 game wouldn't need to import even that much.
 


Real talk, are there any changes to the core resolution system between 2014 and 2024? Is there any actual difference between a "2014 game" and a "2024 game" outside of specific character implementations?
Your still rolling d20+bonus, so nothing extreme like that.

But there are some base rule changes.

Trip, push, and Grapple now take 1 unarmed attack, rather than 1 action, and are a saving throw against 8+Str+prof (no Athletics).
Drinking a potion is a bonus action, not an action.
Inspiration is a reroll instead of advantage.
Can now cast a bonus action spell and a regular spell on the same turn (or so people suspect)

And more small stuff like that. Some of which a class might depend on.
 

Real talk, are there any changes to the core resolution system between 2014 and 2024? Is there any actual difference between a "2014 game" and a "2024 game" outside of specific character implementations?
The exhaustion rules have been rewritten, but I wouldn't call thst part of the "core resolution system."
 

One thing I did note was 2014 subclasses that were eliminated in 2024 would still be fine in a 2024 game but that there may be later updates to those subclasses. Wondering how much work will be needed ito use those 2014 subclasses in the interim?
I think it will vary on the class.

Barbarian should be no problems.
Bard should likewise.
Cleric will have to account for the changes to domains are no longer level 1, no longer granting proficiencies and divine strike.
Druid need only account for the level changes
Fighter should be fine.
Monk should be fine, but a tad underpowered as they have adjusted ki costs.
Paladin should be fine.
Ranger should be fine, depending on if they iron out the bonus spells thing.
Rogue should be fine, but the new subs augmented cunning strike and the old ones won't.
Sorcerer is going to be a mess due to the bonus spells thing and higher starting level. Pretty much all subs but lunar are going to be obsolete.
Warlock will have to account for the higher level, but outside of hexblade (which is now redundant with pact blade) they should work.
Wizard will probably work fine, with the moving PHB ones easily recreated.

IMHO: sorcerer, rogue and cleric are the ones with the biggest need for conversion. That said, I feel a lot of older options are going to be generally weaker (depending on the source, much weaker) than the newer options, but perfectly usable until updated versions come out.
 

That said, I feel a lot of older options are going to be generally weaker (depending on the source, much weaker) than the newer options, but perfectly usable until updated versions come out.
They nerfed some of the overpowered stuff from 2014.

Like greatweapon master, sharpshooter, and conjure 8 creatures.

So if your using a 2014 barbarian, I would keep the 2014 great weapon master feat. Which is not weak.
 

I don't see that as particularly problematic. The weapon mastery table is, at its core, a table of character specific powers tied to a specific weapon. If a character doesn't have the weapon mastery feature, it's invisible to them.
Frankly, I suspect that a fair bit of rules mixing and matching will be completely fine. If one prefers 2014 characters, but thinks Weapon Mastery is a cool addition to the game, then it will probably be little work to import it into the 2014 base game.

But, due the vast number of moving parts between the two rule systems, WotC can't make a blanket statement to that effect. Some rules interactions are bound to have knock-on effects. Better to just say, "Use 2014 characters/monsters/adventures with 2024 rules, but we don't recommend mixing rulesets within a character," and let groups that want to mix and match find their own way forward.
 

I'm expecting that nobody will actually play 2014 characters in a 2024 campaign, because they'll be considered too mechanically weak, even if they technically still function. And I suspect that WotC wants it that way.
Well Paladins would definitely play the 2014 version if they are allowed to. The 2024 version was nerfed into the ground in the UA, which might change a bit but the 2014 version is so overpowered that it's definitely not going to go live in 2024 without major nerfs
 

my understanding has not changed since we started the play tests... like 1e-2e and 3e-3.5e this will be an edition change, where you will start off with useing 2024 book with 2014 stuff being house rule slightly tweeked in... but over the next year or so you will find that most tables will not be useing base 5e stuff...

the trouble is unlike 3.5 or 1e-2e there is no easy short hand we can all agree on.
Ultimately, I dont think folks are going to care enough about it. Sure, there will be some "2014 was the bees knees and 2024 ruined everything!!1!!!one!!" opinions, but I think most folks will just continue to call it 5E.
 

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