Precisely this.I'm expecting that nobody will actually play 2014 characters in a 2024 campaign, because they'll be considered too mechanically weak, even if they technically still function. And I suspect that WotC wants it that way.
Precisely this.I'm expecting that nobody will actually play 2014 characters in a 2024 campaign, because they'll be considered too mechanically weak, even if they technically still function. And I suspect that WotC wants it that way.
In practice, no it wouldn't be ao hard. But the 2014 character goijg into a 2024 game wouldn't need to import even that much.I don't see that as particularly problematic. The weapon mastery table is, at its core, a table of character specific powers tied to a specific weapon. If a character doesn't have the weapon mastery feature, it's invisible to them.
Inspiration is essentially a different thing now.Real talk, are there any changes to the core resolution system between 2014 and 2024? Is there any actual difference between a "2014 game" and a "2024 game" outside of specific character implementations?
Your still rolling d20+bonus, so nothing extreme like that.Real talk, are there any changes to the core resolution system between 2014 and 2024? Is there any actual difference between a "2014 game" and a "2024 game" outside of specific character implementations?
The exhaustion rules have been rewritten, but I wouldn't call thst part of the "core resolution system."Real talk, are there any changes to the core resolution system between 2014 and 2024? Is there any actual difference between a "2014 game" and a "2024 game" outside of specific character implementations?
I think it will vary on the class.One thing I did note was 2014 subclasses that were eliminated in 2024 would still be fine in a 2024 game but that there may be later updates to those subclasses. Wondering how much work will be needed ito use those 2014 subclasses in the interim?
They nerfed some of the overpowered stuff from 2014.That said, I feel a lot of older options are going to be generally weaker (depending on the source, much weaker) than the newer options, but perfectly usable until updated versions come out.
Frankly, I suspect that a fair bit of rules mixing and matching will be completely fine. If one prefers 2014 characters, but thinks Weapon Mastery is a cool addition to the game, then it will probably be little work to import it into the 2014 base game.I don't see that as particularly problematic. The weapon mastery table is, at its core, a table of character specific powers tied to a specific weapon. If a character doesn't have the weapon mastery feature, it's invisible to them.
Well Paladins would definitely play the 2014 version if they are allowed to. The 2024 version was nerfed into the ground in the UA, which might change a bit but the 2014 version is so overpowered that it's definitely not going to go live in 2024 without major nerfsI'm expecting that nobody will actually play 2014 characters in a 2024 campaign, because they'll be considered too mechanically weak, even if they technically still function. And I suspect that WotC wants it that way.
Ultimately, I dont think folks are going to care enough about it. Sure, there will be some "2014 was the bees knees and 2024 ruined everything!!1!!!one!!" opinions, but I think most folks will just continue to call it 5E.my understanding has not changed since we started the play tests... like 1e-2e and 3e-3.5e this will be an edition change, where you will start off with useing 2024 book with 2014 stuff being house rule slightly tweeked in... but over the next year or so you will find that most tables will not be useing base 5e stuff...
the trouble is unlike 3.5 or 1e-2e there is no easy short hand we can all agree on.