kengar said:Oh, and Jeph? One Massive Damage rule that I've always liked was 2xCON damage = Fort Save v. DC (10+ damage over 2xCON) or fall to -1hp. This does three things that I like:
1) Ties how likely the "system shock" is to the character's CON.
2) Ties how hard it is to resist to the damage dealt.
3) Replaces "Instant Death" with "Unconscious and Dying"; which I find keeps it from being too harsh on the PCs.
All this can be "tweaked" to suit the "grimness" of your campaign.