Zardnaar
Legend
Well its an improvement over 2014. There's only 4 classes i wouldn't play 1-20.
Theses clases are.
1. Barbarian
The Barbarian has been a bit of a one trick pony since 3.0. It has been buffed in 5.5. However its still focused on melee and it has weak defenses eg wisdom saves. At higher levels there's just to many saves targeting them with DCs 17-25. Berzerker and Zealot are a bit better but still. Fighters/Monks/Paladins are more appealing.
2. Ranger.
We all know the various issues with Ranger. I just don't see to much point in staying single classed after level 5. They're quite good tier 1. There's a couple of very narrow builds that are a maybe. And they fall off level 10 or 11.
3. Rogue. Good at skills. New fighters and Bards hell even start clerics/druids/warlocks step on the rogues toes to much. Espicially at lower levels. Haven't been seeing to many rogues rolled up even in 5.0 last one was around Covid. They're the Gnomes of 5E.
4. Wizard. This one's mostly due to buffs to Warlocks and Sorcerers. Plus competition from every other primary spellcaster. Level 10× they're great but that's to long to wait. Warlock has it other way around front loaded falls off level 12+. Getting extra spells is also campaign and DM dependent. Otherwise Sorcerer knows more spells now. Saving throws are another issue. Intelligence saves are so rare you might not even use one. Wisdom is a tertiary stat a best for wizards. In effect you have no great saves.
Theses clases are.
1. Barbarian
The Barbarian has been a bit of a one trick pony since 3.0. It has been buffed in 5.5. However its still focused on melee and it has weak defenses eg wisdom saves. At higher levels there's just to many saves targeting them with DCs 17-25. Berzerker and Zealot are a bit better but still. Fighters/Monks/Paladins are more appealing.
2. Ranger.
We all know the various issues with Ranger. I just don't see to much point in staying single classed after level 5. They're quite good tier 1. There's a couple of very narrow builds that are a maybe. And they fall off level 10 or 11.
3. Rogue. Good at skills. New fighters and Bards hell even start clerics/druids/warlocks step on the rogues toes to much. Espicially at lower levels. Haven't been seeing to many rogues rolled up even in 5.0 last one was around Covid. They're the Gnomes of 5E.
4. Wizard. This one's mostly due to buffs to Warlocks and Sorcerers. Plus competition from every other primary spellcaster. Level 10× they're great but that's to long to wait. Warlock has it other way around front loaded falls off level 12+. Getting extra spells is also campaign and DM dependent. Otherwise Sorcerer knows more spells now. Saving throws are another issue. Intelligence saves are so rare you might not even use one. Wisdom is a tertiary stat a best for wizards. In effect you have no great saves.
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