CleverNickName
Limit Break Dancing
*Yes, I know that it is not yet decided whether the next iteration of the game will be called "5th Edition." I'm just using this as shorthand.
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So the developers are hard at work, crafting what we hope will be a perfect version/edition/rendition of our beloved tabletop RPG. Some of us are excited, some are nervous, some are apprehensive...and I'm a bit of all three. There are good bits in every edition of the game, in my opinion, and I hope that these gems make it into this new development.
What aspects of prior editions would you like to see in this new edition? What would you like to see changed?
For me:
Alignment: I was happy to read that "Alignment" was one of the top considerations of the new version. I like the way that alignment worked in 3.x, with the dual axis system (Good vs. Evil, Law vs. Chaos). I hope that this format sticks around in the new edition.
Deities: I also liked the way that gods were handled in 3.x Edition...each deity had a good amount of flavor elements, as well as crunch (domains, favored weapons, all that.) I like clerics, and I like it when the cleric's choice of deity actually matters.
Spells: I never quite cared for the "Vancian" magic system, mostly because it wrecks my willful suspension of disbelief when playing. "Whaddaya mean Merlin can't cast more than one fireball per day!? I guess Merlin will see you back at the inn." Vancian magic is balanced enough, and it makes sense for a lot of people, but it just always stuck in my craw for some reason. I would much rather see a point-based system for magic, magical abilities, and other "supernatural" effects of the game.
Condensed Skills: For all of its faults, I really like how 4E handled non-combat skills. I hope they continue down this path in the next development, and resist the urge to regress back to the multi-layered complexity of 3.x.
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So the developers are hard at work, crafting what we hope will be a perfect version/edition/rendition of our beloved tabletop RPG. Some of us are excited, some are nervous, some are apprehensive...and I'm a bit of all three. There are good bits in every edition of the game, in my opinion, and I hope that these gems make it into this new development.
What aspects of prior editions would you like to see in this new edition? What would you like to see changed?
For me:
Alignment: I was happy to read that "Alignment" was one of the top considerations of the new version. I like the way that alignment worked in 3.x, with the dual axis system (Good vs. Evil, Law vs. Chaos). I hope that this format sticks around in the new edition.
Deities: I also liked the way that gods were handled in 3.x Edition...each deity had a good amount of flavor elements, as well as crunch (domains, favored weapons, all that.) I like clerics, and I like it when the cleric's choice of deity actually matters.
Spells: I never quite cared for the "Vancian" magic system, mostly because it wrecks my willful suspension of disbelief when playing. "Whaddaya mean Merlin can't cast more than one fireball per day!? I guess Merlin will see you back at the inn." Vancian magic is balanced enough, and it makes sense for a lot of people, but it just always stuck in my craw for some reason. I would much rather see a point-based system for magic, magical abilities, and other "supernatural" effects of the game.
Condensed Skills: For all of its faults, I really like how 4E handled non-combat skills. I hope they continue down this path in the next development, and resist the urge to regress back to the multi-layered complexity of 3.x.