Rechan said:Pretty sure that Eladrin are basically fey that live in the material, rather than the Feywild.
I thought it was the Elves that are Fey that live in the Material, and the Eladrin are Fey that spend more time in the Feywild?
Rechan said:Pretty sure that Eladrin are basically fey that live in the material, rather than the Feywild.
Well... no, it really isn't like that, unless you see any and all damage-dealing abilities as being part of the striker shtick. Area-effect damage in particular is actually more of a control thing - by threatening the enemy with AoE damage you force them to change their tactics, spreading out so they can't all be hit at once. That's control.Beregar said:Hum, that's like saying wizard is a striker because he gets fireball (assuming wizards get fireball, of course) and we know they are controllers.
The first design article about Fighters seemed to show that their abilities revolve around what weapon they choose and pretty much about laying the smack down on whoever stands in their way.DreamChaser said:Now, the way I see it, the role of a striker isn't just to deal damage, but to deal damage to the most desirable targets. If you just want to cause damage and don't care to who, you can do that with a greatsword-wielding fighter. (The only alternative to this theory is that fighters will be MMO-style tanks with lots of defense and subpar offensive ability, and between Iron Heroes and Bo9S I can't see the D&D4 team failing to give us fighters who kick ass.) Strikers are about applying their damage where it does the most good - like tumbling past the orc warriors to hit their shaman, or doing a big "burst" of damage all at once to quickly finish off a wounded target. So that warlock thing fits right in.
Irda Ranger said:I agree, though I find it disappointing. To me, Rangers have alway been defined by their out of combat skills: tracking, herbal lore, monster lore, etc. In-combat they should be pretty flexible as to their preferred fighting style, and not pigeon-holed into one fighting style (whether TWF, archery, whip & pistol, or whatever).
But we know the Ranger is a Striker, and all of the playtests have him using a bow to the exclusion of all else; so, "HEADSHOT."
What a waste of the best class concept. I hope I'm wrong.
Yeah. I seem to recall him saying explicitly in that video interview that a paladin could be built to stay near the other PCs and shield them from attacks, or be out in front smiting the enemy with a greatsword, and would fill its defender role either way.Rechan said:Wyatt, who plays paladins, has hinted at Paladins basically getting to smite a lot more often. So I'm willing to bet that Paladins can choose between "I lay the smack on evil monsters", or the more defensive abilities. Like the Knight, who makes his surrounding areas Difficult Terrain, or his "Hey you guys, attack me!" to prevent the wizard from being smushed.
Morrus said:There's a "racial change which may raise some eyebrows", and we're getting some sense of a mystery race (a playtest character referred to as "mystery character - we're pretty sure about the eight classes, so the mysterious part looks likely to be a race).
fba827 said:Question -- was the "mystery" part revealed before or after Tieling was announced? If before, that may be the mystery reference. If _after_ (which I think it was) then the Eladrin part may be the mystery race since I think that race was only recently announced....
Just trying to place the announcements in a timeline as that may show the mystery was already (possibly) revealed.