The Academy[M&M](full for now)

I picked up the X-men at Ultimate War so thanks for telling me that, the game will be pretty realistic, my that I mean a game about a group of young metahumans at a SHIELD training facitity. However this game will have both its lighthearted moments and very dark ones, but mostly stay as realistic while keeping a few four-color values. To summarize, pretty dark, but not a crazy amount of dark. Also I like Sandlot, because I too see him as a bright spot in a dark word, kinda but not really like Ultimate Spider-Man
 
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I will need to think up a concept, right now either thinking of a brick like character who "claims" for whatever reason that he is a son of a god, which no one beleives... but of course he can do some amazing things... but well maybe the kid is just crazy :)

Playing off the Thor angle... or a speedster, living on the streets before he got recruited :)
 
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Ok, before going throught the creation of a new hero, I want to know if there is some room left to this game... just to be sure, last time, I'de compose a 6000+ words background just to see the game died, don't want to do the same process again for nothing...

Playing mainly physical focus character in other game, I may choose more a concept more far from the one I have. (playing a Brick, Super-Agile and Gadget Sniper presently.)

I may even take back that character I wrote that long background, but powers being from mystical source, I am not sure it would be in the type of game you want. He has been created for a G&G game and he is some kind of reincarnated nature fairie (some kind are two important words).
 
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Sure thing all of you can post your characters, however Lobo if you take the pre/post cog power it must be uncontrolled as an old MnM game I ran had a pre and postcog and this unbalanced the whole, game ie: If he needed something he'd just pre/post cog it. Yes I do like plot hooks enamy's and allies built into the backgrounds it makes life easier for me
 
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Doh! That puts a damper on the whole character...

...though, I do have to say that PreCog/PostCog is a strictly informational power. Having the right tools for any given situation is rightly the domain of the Gadgets power. Pre/Post could tell you what you need in order to overcome an obstacle... but it won't provide the tools.

If that's your big beef, then the above is my stated intention of not using the power in that way. If you still feel that it's a game unbalancer, I'll go back to the drawing board (if I feel I can't work with what I wanted given the enforced Uncontrolled nature of the power).

And I understand you wanting to limit things like this. I too have played with super-munchkiny power-gamers. :)
 


Okay. How far back do super's go then (purely an informational question... I stopped reading comics as soon as I was able to afford them... ironically enough)?
 


Pate Pot Pete said:
Great idea for Sandlot, I've only got one question has he ever fought supervillians and if so what did they do?

In my mind, I think that Sandlot may have fought one or two low-powered supervillains, who were right up his alley. By that, I mean bank/jewelry store-robbing supervillains who could shoot energy blasts from their bare hands. To their surprise, Sandlot was able to hit those energy blasts straight back at them! That's how he managed to defeat them. But besides that, I don't picture Sandlot really having fought many supers.
 
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