Acid_crash
First Post
You know, I've never figured out how the whole spoiler thing works myself.
Some stats -
Poltergeist
real name: Sebastian Clark Smith
gang member name: Ghost
Abilities: [22 pp]
Strength: 16 +3
Dexterity: 12 +1
Constitution: 12 +1
Intelligence: 16 +3
Wisdom: 10 +0
Charisma: 16 +3
Skills: if 1 for 1 [19 pp]
Bluff (4pp) +9/+12
Diplomacy (3pp) +8/+11
Knowledge (Business) (4pp) +7
Knowledge (Streets) (2pp) +5
Move Silently (2pp) +3
Search (2pp) +5
Spot (2pp) +2
Feats: [14 pp]
Attractive, Dodge, Multishot, Photographic Memory, Surprise Strike, Talented (Bluff and Diplomacy), Immunities (Suffocation)
Powers: [60 pp - Source: mutation]
Incorporeal +6 (w/ Ghost Touch, Scramble Electronics, and Phase Attack; Cost: 5pp) - 30pp
Invisibility +6 (w/ Flaw--Only Creatures; Cost: 1pp) - 6pp
Telekinesis +8 (w/ extra: Energy Attack w/ extra: Multifire and flaw: Full Effect; Cost: 3pp) - 24 pp ---note: Full Effect applies to just the Energy Attack, not to Telekinesis entirely.
Attack: +3 [9 pp]
--- Melee: +6
--- Ranged: +4 (w/ Multifire TK Blast +2/+2)
--- Damage (Punch): +3S (+7S if using Surprise Strike)
--- Damage (Telekinetic Blast): +8S (+12S if using Surprise Strike)
Defense: +4 [8 pp]
--- Base Defense: 15 (16 if using Dodge)
--- Flat Footed Defense: 14
Fortitude: +1
Damage: +1
Reflex: +1
Will: +0
Weakness:
Transformation (when angry could potentially lose telekinetic powers and flake in and out of reality - telekinesis loses control as does invisibility)
Character Note:
Is there anything I forgot to do? I don't think having Partial Amnesis is worth a full 10 points, so how do you want to work that? If it's just a roleplaying thing, that's cool with me.
edited: Altered Powers to make more sense.
Some stats -
Poltergeist
real name: Sebastian Clark Smith
gang member name: Ghost
Abilities: [22 pp]
Strength: 16 +3
Dexterity: 12 +1
Constitution: 12 +1
Intelligence: 16 +3
Wisdom: 10 +0
Charisma: 16 +3
Skills: if 1 for 1 [19 pp]
Bluff (4pp) +9/+12
Diplomacy (3pp) +8/+11
Knowledge (Business) (4pp) +7
Knowledge (Streets) (2pp) +5
Move Silently (2pp) +3
Search (2pp) +5
Spot (2pp) +2
Feats: [14 pp]
Attractive, Dodge, Multishot, Photographic Memory, Surprise Strike, Talented (Bluff and Diplomacy), Immunities (Suffocation)
Powers: [60 pp - Source: mutation]
Incorporeal +6 (w/ Ghost Touch, Scramble Electronics, and Phase Attack; Cost: 5pp) - 30pp
Invisibility +6 (w/ Flaw--Only Creatures; Cost: 1pp) - 6pp
Telekinesis +8 (w/ extra: Energy Attack w/ extra: Multifire and flaw: Full Effect; Cost: 3pp) - 24 pp ---note: Full Effect applies to just the Energy Attack, not to Telekinesis entirely.
Attack: +3 [9 pp]
--- Melee: +6
--- Ranged: +4 (w/ Multifire TK Blast +2/+2)
--- Damage (Punch): +3S (+7S if using Surprise Strike)
--- Damage (Telekinetic Blast): +8S (+12S if using Surprise Strike)
Defense: +4 [8 pp]
--- Base Defense: 15 (16 if using Dodge)
--- Flat Footed Defense: 14
Fortitude: +1
Damage: +1
Reflex: +1
Will: +0
Weakness:
Transformation (when angry could potentially lose telekinetic powers and flake in and out of reality - telekinesis loses control as does invisibility)
Character Note:
Is there anything I forgot to do? I don't think having Partial Amnesis is worth a full 10 points, so how do you want to work that? If it's just a roleplaying thing, that's cool with me.
edited: Altered Powers to make more sense.
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