The Academy[M&M](full for now)

You know, I've never figured out how the whole spoiler thing works myself.

Some stats -

Poltergeist

real name: Sebastian Clark Smith
gang member name: Ghost

Abilities: [22 pp]

Strength: 16 +3
Dexterity: 12 +1
Constitution: 12 +1
Intelligence: 16 +3
Wisdom: 10 +0
Charisma: 16 +3

Skills: if 1 for 1 [19 pp]
Bluff (4pp) +9/+12
Diplomacy (3pp) +8/+11
Knowledge (Business) (4pp) +7
Knowledge (Streets) (2pp) +5
Move Silently (2pp) +3
Search (2pp) +5
Spot (2pp) +2

Feats: [14 pp]
Attractive, Dodge, Multishot, Photographic Memory, Surprise Strike, Talented (Bluff and Diplomacy), Immunities (Suffocation)

Powers: [60 pp - Source: mutation]

Incorporeal +6 (w/ Ghost Touch, Scramble Electronics, and Phase Attack; Cost: 5pp) - 30pp

Invisibility +6 (w/ Flaw--Only Creatures; Cost: 1pp) - 6pp

Telekinesis +8 (w/ extra: Energy Attack w/ extra: Multifire and flaw: Full Effect; Cost: 3pp) - 24 pp ---note: Full Effect applies to just the Energy Attack, not to Telekinesis entirely.


Attack: +3 [9 pp]
--- Melee: +6
--- Ranged: +4 (w/ Multifire TK Blast +2/+2)
--- Damage (Punch): +3S (+7S if using Surprise Strike)
--- Damage (Telekinetic Blast): +8S (+12S if using Surprise Strike)
Defense: +4 [8 pp]
--- Base Defense: 15 (16 if using Dodge)
--- Flat Footed Defense: 14

Fortitude: +1
Damage: +1
Reflex: +1
Will: +0

Weakness:
Transformation (when angry could potentially lose telekinetic powers and flake in and out of reality - telekinesis loses control as does invisibility)

Character Note:
Is there anything I forgot to do? I don't think having Partial Amnesis is worth a full 10 points, so how do you want to work that? If it's just a roleplaying thing, that's cool with me.

edited: Altered Powers to make more sense.
 
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Looking at your powers write-up, you don't need the flaw on Invisibility. You cannot flaw the price of an extra'd power below 1. Note, your Incorporeal power should cost 8pp, not 7pp.

Incorporeal (2pp)
ex: Ghost Touch (+1pp)
ex: Scramble Electronics (+1pp)
ex: Phase Attack (+1pp)
ex: Invisibility (+1pp)
ex: TK (+1pp)
ex of ex: Energy Attack (+1pp)
ex of ex: Multi-fire (+1pp)
fl of ex: Full-Effect (-1pp)

If you're not aware:
- you will need to turn incorporeal before you can turn invisible.
- you will need to turn incorporeal in order to access your TK abilities.
- whenever Pate Pot Pete determines that your character is angry, you'll lose control of your character (Transformation flaw).

Personally, and this is nothing more than the opinion of some nobody on a message-board, I'd ditch the Weakness and just describe the loss of control of your powers as a roleplaying effect (ie, no real in-game effect other than to freak out npcs).

My pc... no, I won't talk about my pc. No one wants to hear that. Samnell's pc, for example, when he gets excited or what-have-you, electricity arcs off of his body. There's no specific flaw or power for that. It just happens. It's a role-playing effect. You might want to use a similar effect for your TK powers when your character gets riled/nervous.

And a last bit of advice. I recommend that you splinter off your TK abilities from your Incorporeal ability. It works within the rules, but you haven't presented any kind of twisted logic that would explain why being incorporeal suddenly allows you to manipulate objects with your mind.

Just my two cents (and remember, I'm a nobody).
 

Lobo Lurker said:
Looking at your powers write-up, you don't need the flaw on Invisibility. You cannot flaw the price of an extra'd power below 1. Note, your Incorporeal power should cost 8pp, not 7pp.

Incorporeal (2pp)
ex: Ghost Touch (+1pp)
ex: Scramble Electronics (+1pp)
ex: Phase Attack (+1pp)
ex: Invisibility (+1pp)
ex: TK (+1pp)
ex of ex: Energy Attack (+1pp)
ex of ex: Multi-fire (+1pp)
fl of ex: Full-Effect (-1pp)

If you're not aware:
- you will need to turn incorporeal before you can turn invisible.
- you will need to turn incorporeal in order to access your TK abilities.
- whenever Pate Pot Pete determines that your character is angry, you'll lose control of your character (Transformation flaw).

Personally, and this is nothing more than the opinion of some nobody on a message-board, I'd ditch the Weakness and just describe the loss of control of your powers as a roleplaying effect (ie, no real in-game effect other than to freak out npcs).

My pc... no, I won't talk about my pc. No one wants to hear that. Samnell's pc, for example, when he gets excited or what-have-you, electricity arcs off of his body. There's no specific flaw or power for that. It just happens. It's a role-playing effect. You might want to use a similar effect for your TK powers when your character gets riled/nervous.

And a last bit of advice. I recommend that you splinter off your TK abilities from your Incorporeal ability. It works within the rules, but you haven't presented any kind of twisted logic that would explain why being incorporeal suddenly allows you to manipulate objects with your mind.

Just my two cents (and remember, I'm a nobody).

Thanks...I'm new to M&M so all this advice I'm taking and I'll rework the character's stats. I was reading the example of creating powers, and how having seperate effects count as extras and stuff...

the power I wanted to create is a power I would call Poltergeist. It's effects would include Incorporeal, Invisibility and Telekinesis w/ energy attack. But I do see what your saying.
 





I'm the player of the character being addressed, and I didn't report the post.

I admit, I was a bit shocked, but I'm a mature guy, wife, kids, etc and I understand where PatePotPete is coming from. We're part of a pseudo-military team and this is part of interrogation training (anyone ever see GI Jane? same thing).

So long as Pete never described anything specifically, I wouldn't be offended... though I can how others might be as I'm sure that there are minors the frequent these boards. And I might be offended were my daughter old enough to read.
 

Lobo Lurker said:
I admit, I was a bit shocked, but I'm a mature guy, wife, kids, etc and I understand where PatePotPete is coming from. We're part of a pseudo-military team and this is part of interrogation training (anyone ever see GI Jane? same thing).

To be honest, I didn't even blink. It's not something I would say to kids were I their teacher and planned on continued employment (I am doing student teaching right now, so I have some idea about this stuff professionally.), but it seemed fairly consistent with what I've been reading about SHIELD in the Ultimate universe. Now if Pete were getting very explicit, that would be something entirely different.

EDIT: It does occur to me why someone would be upset. We are playing minor characters, after all. I'm not insensitive to the complaint, I just wasn't personally offended because of the context.
 
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I also can see where the shock would come from, and I was initially at least slightly surprised myself. I got over it quickly though. After all, it was noted up front when we played this game that it would be more grim & gritty and in a bit more realistic world (though slightly darker). So I'm fine with it, as everyone else said, it's nothing really explicit.
 

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