the Accord

Kisuke_Kurosaki

First Post
I am a running a leve 1 gestalt campaign in the 3.5 accordlands setting

The only restriction is all class combinations must be run by me and the only special rule is that you get 1 masterwork item.

I know most people are unfamiliar with the accordlands books, but that knowledge is only helpful, not strictly necsecarry.

any questions, pm me. also, all rules are otherwise normal.
 

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What sources are allowed? By run past you, do you mean you don't need the source, or do you have sources that you'd prefer we utilize?
 

i dont mean to be tyrannical, but i mean that you propose a concept to me and if i have the books for it=great. if i dont have the necessary books, than your current idea is a no-go.
 

i dont mean to be tyrannical, but i mean that you propose a concept to me and if i have the books for it=great. if i dont have the necessary books, than your current idea is a no-go.

Wouldn't it then make a great deal more sense for you to tell us what books you have, so that we don't waste time proposing concepts you don't have the books for?
 

I'm interested. Been wanting to join a gestalt game for a while... But I know absolutely nothing about the setting you've mentioned.

And what are character generation rules? Point-buy, rolling? And, like Theroc said, could you give a list of your sourcebooks?
 

I'm interested. Been wanting to join a gestalt game for a while... But I know absolutely nothing about the setting you've mentioned.

And what are character generation rules? Point-buy, rolling? And, like Theroc said, could you give a list of your sourcebooks?

The Accordlands were a fantasy CCG put out by AEG. It was based on an old D&D game of the authors where the evil PCs got to basically epic levels and conquered most of the world. It was adapted to 3e in development then to 3.5 for publication with a couple huge full color hard cover books, including a players, DM, Monster Manual, 1-20 campaign book, and Atlas. Lots of alt races, classes, and monsters. I picked up the four pdfs but have not gone through them in depth. The pdfs are decently priced.
 

I've wanted to play in a gestalt game for a while now. Although, I am not familiar with the setting put me down as interested.

I am looking at a Chaos Monk (from the Crystal keep) along with either a ranger or some kind of caster depending on fit.
 



I'd like to run a gestalt cleric/wizard. Pretty simple. I just have two questions so far. Will you allow spells from the Spell Compendium and what are the gods of the Accordlands? I'd prefer a god of magic and/or ancient knowledge with a lawful bent.
 

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