Ok, here be my character, either for this game or the other.
Vestra Morger
Female Elan Psion (Egoist) 1
Alignment: Neutral Good
Patron Deity: Mystra
Region: Lantan
Height: 5' 10''
Weight: 136lbs
Hair: Red
Eyes: Green
Age: 24
Str: 15 (+2)
Dex: 16 (+3)
Con: 15 (+2)
Int: 18 (+4)
Wis: 17 (+3)
Cha: 11 (+0) [-2 racial]
Class and Racial Abilities: -2 Cha, Aberration (no darkvision), Medium size, naturally psionic (+2 power points), resistance (can spend 1 power point to gain +4 racial bonus to saving throws until next action), resilience (can reduce damage by 2 for every 1 power point she spends), repletion (can spend 1 power point and not need to eat or drink for 24 hours). Psionic powers, bonus feats, psychometabolism discipline.
Hit Dice: 1d4 + 2
HP: 6
AC: 13 (+3 Dex)
Init: +3 (+3 Dex)
Speed: 30ft
Saves:
Fortitude +2 [+0 base, +2 Con]
Reflex +3 [+0 base, +3 Dex]
Will +5 [+2 base, +3 Wis]
BAB: +0
Melee Atk: +2 (1d6+2/x2/B, club)
Ranged Atk: +3 (1d6+2/x2/P, shortspear)
Skills:
Autohypnosis +7 [4 ranks, +3 Wis]
Concentration +6 [4 ranks, +2 Con]
Craft (gemcutting) +6 [2 ranks, +4 Int]
Craft (tattooing) +6 [2 ranks, +4 Int]
Heal +5 [2 ranks, +3 Wis]
Knowledge (psionics) +11 [4 ranks, +4 Int, +3 psicrystal]
Knowledge (magic) +6 [2 ranks, +4 Int]
Psicraft +8 [4 ranks, +4 Int]
Feats:
Psicrystal Affinity (1st level)
Imprint Stone (psion bonus 1st level)
Languages: Common,
Powers Known
Save DC +4 – Power points available – 6
1st - thicken skin, inertial armor, crystal shard
Equipment
Club
6 shortspears 6gp
Dagger 2gp
Gemcutter’s kit 5gp
20 gp ruby
Tattooer’s kit 5gp
Backpack 2gp
Bedroll 5sp
Waterskin 1gp
50 ft. silk rope 10gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Explorer’s outfit
2 self-made power stones of crystal shard 25gp
power stone of sense link 25gp
Money
7gp, 5sp
Quallax the Sage (psicrystal): Diminutive construct; HD 1: hp 3; Init +2; Spd 30 ft., climb 20 ft.*; AC 16 (+4 size, +2 Dex*) touch 16, flat-footed 4; Base Atk +0; Grp -17; Atk --; full Atk --; Space/Reach 1 ft./0 ft; SA --; SQ improved evasion, sage personality, self-propulsion, share powers, telepathic link; AL NG; SV Fort +0, Ref +2, Will +2; Str 1*, Dex 15*, Con --, Int 6, Wis 10, Cha 10.
Skills and Feats: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6; Alertness.
*With self-propulsion ability activated.
Appearance: Vestra is a tall, and incredibly thin woman with long, straight red hair. She tends to wear it long and loose, or occasionally tied back, and it reaches nearly to her knees when unbound. Her skin is pale, and sprinkled with freckles, as well as elaborate tattoos that cover her shoulders, arms, hands, collarbone, neck, sides, hips, legs, and feet in flowing, abstract designs in colors of deep blue, brown, and red. She tends to wear vests, short trousers, and sandals where weather permits in order to show off her tattoos.
She has several shortspears in an oversized leather quiver attached to her backpack, and carries a club in her hands whilst on the road. Sometimes you can see what appears to be a round, faceted ruby sitting on her shoulder, but then you realize that it was only her hair…
Personality: Vestra is a curious individual, driven to find out what knowledge she can about the mysteries of the mind. However, knowledge comes at a price, and Vesta has often been forced to defend herself, her knowledge, and those that have given it to her. Though her psicrystal often hounds her to keep to libraries, Vestra enjoys the challenge of experiencing knowledge first hand, and can often be found in the strangest of places.
Background: Vestra was born Kilee Ishram, a daughter of a sheep farmer in the highlands. She worked twenty years in the trade, having no way or means to leave her village. While her parents were kind, and her older sister and brother decent, Kilee often felt that she was capable of being more than a sheep farmer’s daughter. It was the arrival of bard in their small village that brought Kilee’s latent desire and talent to life. The bard spoke of tales of hidden power, and magic stranger than Kilee had ever seen.
Kilee sought out the bard, to ask him about some of her own childhood experiences. She could recall being the only child to be able to hide in the berry patch yet come out without a scratch. Another time she was butted by one of the rams in breeding season, and while she was flung across the field, she was not even hurt. The bard was intrigued by her tales, and spoke to her of some people in the highest mountains that knew of the powers she spoke of.
Still a bit uncertain, it took Kilee nearly a month to work up the courage to leave, and finally left her town and family in the night, going with the bard to the strange and mysterious north. On the way there, the bard spoke of the people called the élans, strange people that were not born, but bound themselves to humans that wished a new life. Elans could greatly help those with gifts like Kilee, and the young woman was intrigued.
At the élan enclave, Kilee was tested and questioned, taught and tempered to see if she was able to become one of them. The sheep farmer’s daughter did remarkably well, and two months after she came to them, Kilee was reborn as Vestra Morger. She learned to master her new powers of the mind, energized and empowered by her new existence. Applying herself to the knowledge she had never known in her small village, Vestra has set out into the world to explore it to the fullest.
Vestra Morger
Female Elan Psion (Egoist) 1
Alignment: Neutral Good
Patron Deity: Mystra
Region: Lantan
Height: 5' 10''
Weight: 136lbs
Hair: Red
Eyes: Green
Age: 24
Str: 15 (+2)
Dex: 16 (+3)
Con: 15 (+2)
Int: 18 (+4)
Wis: 17 (+3)
Cha: 11 (+0) [-2 racial]
Class and Racial Abilities: -2 Cha, Aberration (no darkvision), Medium size, naturally psionic (+2 power points), resistance (can spend 1 power point to gain +4 racial bonus to saving throws until next action), resilience (can reduce damage by 2 for every 1 power point she spends), repletion (can spend 1 power point and not need to eat or drink for 24 hours). Psionic powers, bonus feats, psychometabolism discipline.
Hit Dice: 1d4 + 2
HP: 6
AC: 13 (+3 Dex)
Init: +3 (+3 Dex)
Speed: 30ft
Saves:
Fortitude +2 [+0 base, +2 Con]
Reflex +3 [+0 base, +3 Dex]
Will +5 [+2 base, +3 Wis]
BAB: +0
Melee Atk: +2 (1d6+2/x2/B, club)
Ranged Atk: +3 (1d6+2/x2/P, shortspear)
Skills:
Autohypnosis +7 [4 ranks, +3 Wis]
Concentration +6 [4 ranks, +2 Con]
Craft (gemcutting) +6 [2 ranks, +4 Int]
Craft (tattooing) +6 [2 ranks, +4 Int]
Heal +5 [2 ranks, +3 Wis]
Knowledge (psionics) +11 [4 ranks, +4 Int, +3 psicrystal]
Knowledge (magic) +6 [2 ranks, +4 Int]
Psicraft +8 [4 ranks, +4 Int]
Feats:
Psicrystal Affinity (1st level)
Imprint Stone (psion bonus 1st level)
Languages: Common,
Powers Known
Save DC +4 – Power points available – 6
1st - thicken skin, inertial armor, crystal shard
Equipment
Club
6 shortspears 6gp
Dagger 2gp
Gemcutter’s kit 5gp
20 gp ruby
Tattooer’s kit 5gp
Backpack 2gp
Bedroll 5sp
Waterskin 1gp
50 ft. silk rope 10gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Explorer’s outfit
2 self-made power stones of crystal shard 25gp
power stone of sense link 25gp
Money
7gp, 5sp
Quallax the Sage (psicrystal): Diminutive construct; HD 1: hp 3; Init +2; Spd 30 ft., climb 20 ft.*; AC 16 (+4 size, +2 Dex*) touch 16, flat-footed 4; Base Atk +0; Grp -17; Atk --; full Atk --; Space/Reach 1 ft./0 ft; SA --; SQ improved evasion, sage personality, self-propulsion, share powers, telepathic link; AL NG; SV Fort +0, Ref +2, Will +2; Str 1*, Dex 15*, Con --, Int 6, Wis 10, Cha 10.
Skills and Feats: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6; Alertness.
*With self-propulsion ability activated.
Appearance: Vestra is a tall, and incredibly thin woman with long, straight red hair. She tends to wear it long and loose, or occasionally tied back, and it reaches nearly to her knees when unbound. Her skin is pale, and sprinkled with freckles, as well as elaborate tattoos that cover her shoulders, arms, hands, collarbone, neck, sides, hips, legs, and feet in flowing, abstract designs in colors of deep blue, brown, and red. She tends to wear vests, short trousers, and sandals where weather permits in order to show off her tattoos.
She has several shortspears in an oversized leather quiver attached to her backpack, and carries a club in her hands whilst on the road. Sometimes you can see what appears to be a round, faceted ruby sitting on her shoulder, but then you realize that it was only her hair…
Personality: Vestra is a curious individual, driven to find out what knowledge she can about the mysteries of the mind. However, knowledge comes at a price, and Vesta has often been forced to defend herself, her knowledge, and those that have given it to her. Though her psicrystal often hounds her to keep to libraries, Vestra enjoys the challenge of experiencing knowledge first hand, and can often be found in the strangest of places.
Background: Vestra was born Kilee Ishram, a daughter of a sheep farmer in the highlands. She worked twenty years in the trade, having no way or means to leave her village. While her parents were kind, and her older sister and brother decent, Kilee often felt that she was capable of being more than a sheep farmer’s daughter. It was the arrival of bard in their small village that brought Kilee’s latent desire and talent to life. The bard spoke of tales of hidden power, and magic stranger than Kilee had ever seen.
Kilee sought out the bard, to ask him about some of her own childhood experiences. She could recall being the only child to be able to hide in the berry patch yet come out without a scratch. Another time she was butted by one of the rams in breeding season, and while she was flung across the field, she was not even hurt. The bard was intrigued by her tales, and spoke to her of some people in the highest mountains that knew of the powers she spoke of.
Still a bit uncertain, it took Kilee nearly a month to work up the courage to leave, and finally left her town and family in the night, going with the bard to the strange and mysterious north. On the way there, the bard spoke of the people called the élans, strange people that were not born, but bound themselves to humans that wished a new life. Elans could greatly help those with gifts like Kilee, and the young woman was intrigued.
At the élan enclave, Kilee was tested and questioned, taught and tempered to see if she was able to become one of them. The sheep farmer’s daughter did remarkably well, and two months after she came to them, Kilee was reborn as Vestra Morger. She learned to master her new powers of the mind, energized and empowered by her new existence. Applying herself to the knowledge she had never known in her small village, Vestra has set out into the world to explore it to the fullest.