I think it is all fine now.
[SBLOCK=Dowkan]
Appearance: Nothing really stands out to distinguish Dowkan from many other dwarves. The deep tanned skin framed by his dark brown hair and beard and brown eyes are typical of many of his race. His equipment marks him as a warrior, particularly the finely crafted waraxe that rests across his back. The plain grey tunic mostly covered by the breastplate armor and matching breeches ending in a pair of sturdy boots. He walks with a slight limp, favoring the right leg for those observant enough to notice such detail.
Background: Dowkan spent much of his adolescence exploring his homeland and some of the deeper cave systems. Though, being slightly short of temper and not overly popular at the best of times, much of this was carried out in isolation. As his ability and confidence grew, he gradually ranged farther from home and learned more of the deeper cave systems, often encountering some of the longer range reconaissance patrols of his homeland. Some of these patrols even took him along and taught him how to use the weapons and armor familiar to all dwarves. He took a particular liking to the waraxe, admiring it's shape, style and the damage it could deal out in trained hands.
One unfortunate event turned his life upside down. Dowkan convinced a small group of friends, including a cousin, to join him exploring a distant cave system. To reach it required some overland travel. A day out from from the Clan, the group was ambushed by some Hobgoblin raiders seeking to capture some dwarven slaves. Outnumbered and with no chance to fight their way out, Dowkan fought fiendishly, but fell helping defend his friends. After 2 days, he woke to find most of the others gone, and another dead dwarf.
On return to the Clan, he was held to blame for leading the others astray. The recriminations from even his own family and his own guilt grew too strong and he chose to leave his home rather than live as an outsider amongst his own people. In his own mind he had some ridiculous notion of freeing those friends who may have been captured and exacting a bloody revenge on the raiders. But without any real knowledge of what he was seeking, Dowkan left some days later without a word.
In all, his travels took him nearly 50 miles from the Spine of the World. His encounters along the way were generally neither overly exciting or dangerous. However, one enounter with two bandits near the Hill of Vengor did allow him to vent some frustration at his plight and resulted in a gashed calf on his right leg that has left him with a slight limp, but in much better shape than the bandits.
Finally Dowkan reached Silverymoon, and is now, temporarily at least, an axe for hire in the service of the Temple of Tyr.[/SBLOCK]
[SBLOCK=Dowkan]
Code:
[B]Name:[/B] Dowkan
[B]Class:[/B] Ftr3
[B]Race:[/B] Shield Dwarf (Spine of the World)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Moradin
[B]Str:[/B] 17 +3 (13p.) [B]Level:[/B] 3 [B]XP:[/B] 3000
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +3 [B]HP:[/B] 36 (1d12+2d10+9)
[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20ft [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +2 [B]Poison/Spell Save:[/B] +2
[B]Cha:[/B] 6 -2 (0p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] -
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +2 +2 +0 +0 +0 19
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 17
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +3 +6
[B]Ref:[/B] 1 +2 +3
[B]Will:[/B] 1 +1 +2 +4
[B]Weapon Attack Damage Critical[/B]
Melee:
dwarven waraxe (1H) +8 1d10+4 20x3
dwarven waraxe (2H) +8 1d10+5 20x3
throwing axe +7 1d6+3 20x2
gauntlet, spiked +6 1d4+3 20x3
Ranged:
throwing axe +6 1d6+3 20x2
sling +5 1d4+3 20x2
[B]Languages:[/B] Common, Chondathan, Dwarven, Terran, Undercommon.
[B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon familiarity, Stability,
+2 racial bonus against poison, spells, and spell-like effects, +1 racial
bonus on attack rolls against orcs and goblinoids, +4 Dodge bonus to AC
against giant types, +2 racial bonus to Appraise and craft checks for
stone and metal, proficient with all simple and martial weapons, and with
all armor (light, medium, and heavy armor) and all shields (including tower
shields), Axe Focus (Ex), cannot be Shaken.
[B]Feats:[/B] Axe Focus, Bullheaded, Cleave, Endurance, Power Attack.
[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 6/3
[B]Skills Ranks Mod Misc Total[/B]
Appraise (stone & metal) 0 +2 +2 +4
Climb 6 +3 +9
Knowledge (dungeoneering) 5 +2 +7
Jump 6 +3 +9
Search (stonework) 0 +2 +2 +4
Spot (cc) 1 +1 +2
Survival (underground) 0 +1 +2 +3
Swim 6 +3 -12 -3
[B]Equipment: Cost Weight[/B]
+1 Frost Waraxe x,xxxgp 8lb
Sling 0gp 0lb
Sling bullets (10) 1sp 5lb
Throwing Axe 8gp 2lb
Gauntlet, spiked 5gp 1lb
Masterwork Breastplate 200gp 30lb
Heavy wooden shield 7gp 10lb
2x Potion Cure Light Wounds
Backpack 2gp 2lb
Bedroll 1sp 5lb
Grappling hook 1gp 4lb
Belt pouch 1gp 0.5lb
100ft silk rope 20gp 10lb
Waterskin 1gp 4lb
Whetstone 2cp 1lb
Rations, trail (7) 3.5gp 7lb
Explorer's outfit 0gp 0lb
[B]Total Weight:[/B]89.5lb [B]Money:[/B] 4pp 1gp 2sp 2cp 4pp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 86 173 260 260 1300
[B]Age:[/B] 54
[B]Height:[/B] 4'3"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] deep tan
Background: Dowkan spent much of his adolescence exploring his homeland and some of the deeper cave systems. Though, being slightly short of temper and not overly popular at the best of times, much of this was carried out in isolation. As his ability and confidence grew, he gradually ranged farther from home and learned more of the deeper cave systems, often encountering some of the longer range reconaissance patrols of his homeland. Some of these patrols even took him along and taught him how to use the weapons and armor familiar to all dwarves. He took a particular liking to the waraxe, admiring it's shape, style and the damage it could deal out in trained hands.
One unfortunate event turned his life upside down. Dowkan convinced a small group of friends, including a cousin, to join him exploring a distant cave system. To reach it required some overland travel. A day out from from the Clan, the group was ambushed by some Hobgoblin raiders seeking to capture some dwarven slaves. Outnumbered and with no chance to fight their way out, Dowkan fought fiendishly, but fell helping defend his friends. After 2 days, he woke to find most of the others gone, and another dead dwarf.
On return to the Clan, he was held to blame for leading the others astray. The recriminations from even his own family and his own guilt grew too strong and he chose to leave his home rather than live as an outsider amongst his own people. In his own mind he had some ridiculous notion of freeing those friends who may have been captured and exacting a bloody revenge on the raiders. But without any real knowledge of what he was seeking, Dowkan left some days later without a word.
In all, his travels took him nearly 50 miles from the Spine of the World. His encounters along the way were generally neither overly exciting or dangerous. However, one enounter with two bandits near the Hill of Vengor did allow him to vent some frustration at his plight and resulted in a gashed calf on his right leg that has left him with a slight limp, but in much better shape than the bandits.
Finally Dowkan reached Silverymoon, and is now, temporarily at least, an axe for hire in the service of the Temple of Tyr.[/SBLOCK]
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