The Ancient Paths (OOC)

I think it is all fine now.

[SBLOCK=Dowkan]
Code:
[B]Name:[/B] Dowkan
[B]Class:[/B] Ftr3
[B]Race:[/B] Shield Dwarf (Spine of the World)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Moradin

[B]Str:[/B] 17 +3 (13p.)     [B]Level:[/B] 3        [B]XP:[/B] 3000
[B]Dex:[/B] 14 +2  (6p.)     [B]BAB:[/B] +3         [B]HP:[/B] 36 (1d12+2d10+9)
[B]Con:[/B] 16 +3  (6p.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2  (6p.)     [B]Speed:[/B] 20ft     [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1  (4p.)     [B]Init:[/B] +2        [B]Poison/Spell Save:[/B] +2
[B]Cha:[/B]  6 -2  (0p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +2    +0    +0    +0    19
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +3          +6
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      1    +1    +2    +4

[B]Weapon                  Attack   Damage     Critical[/B]

Melee:
dwarven waraxe (1H)       +8     1d10+4     20x3
dwarven waraxe (2H)       +8     1d10+5     20x3
throwing axe              +7     1d6+3      20x2
gauntlet, spiked        +6     1d4+3     20x3

Ranged:
throwing axe              +6     1d6+3      20x2
sling                     +5     1d4+3      20x2

[B]Languages:[/B] Common, Chondathan, Dwarven, Terran, Undercommon.

[B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon familiarity, Stability,
+2 racial bonus against poison, spells, and spell-like effects, +1 racial
bonus on attack rolls against orcs and goblinoids, +4 Dodge bonus to AC
against giant types, +2 racial bonus to Appraise and craft checks for
stone and metal, proficient with all simple and martial weapons, and with
all armor (light, medium, and heavy armor) and all shields (including tower
shields), Axe Focus (Ex), cannot be Shaken.

[B]Feats:[/B] Axe Focus, Bullheaded, Cleave, Endurance, Power Attack.

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise (stone & metal)   0    +2    +2    +4
Climb                      6    +3          +9
Knowledge (dungeoneering)  5    +2          +7
Jump                       6    +3          +9
Search (stonework)         0    +2    +2    +4
Spot (cc)                 1    +1          +2
Survival (underground)     0    +1    +2    +3
Swim                       6    +3   -12    -3


[B]Equipment:               Cost  Weight[/B]
+1 Frost Waraxe     x,xxxgp   8lb
Sling                     0gp    0lb
Sling bullets (10)        1sp    5lb
Throwing Axe              8gp    2lb
Gauntlet, spiked      5gp    1lb

Masterwork Breastplate   200gp   30lb
Heavy wooden shield       7gp   10lb

2x Potion Cure Light Wounds

Backpack                  2gp    2lb
Bedroll                   1sp    5lb
Grappling hook            1gp    4lb
Belt pouch                1gp  0.5lb
100ft silk rope          20gp   10lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb
Rations, trail (7)      3.5gp   7lb
Explorer's outfit         0gp    0lb

[B]Total Weight:[/B]89.5lb      [B]Money:[/B] 4pp 1gp 2sp 2cp 4pp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                86   173   260   260   1300

[B]Age:[/B] 54
[B]Height:[/B] 4'3"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] deep tan
Appearance: Nothing really stands out to distinguish Dowkan from many other dwarves. The deep tanned skin framed by his dark brown hair and beard and brown eyes are typical of many of his race. His equipment marks him as a warrior, particularly the finely crafted waraxe that rests across his back. The plain grey tunic mostly covered by the breastplate armor and matching breeches ending in a pair of sturdy boots. He walks with a slight limp, favoring the right leg for those observant enough to notice such detail.

Background: Dowkan spent much of his adolescence exploring his homeland and some of the deeper cave systems. Though, being slightly short of temper and not overly popular at the best of times, much of this was carried out in isolation. As his ability and confidence grew, he gradually ranged farther from home and learned more of the deeper cave systems, often encountering some of the longer range reconaissance patrols of his homeland. Some of these patrols even took him along and taught him how to use the weapons and armor familiar to all dwarves. He took a particular liking to the waraxe, admiring it's shape, style and the damage it could deal out in trained hands.

One unfortunate event turned his life upside down. Dowkan convinced a small group of friends, including a cousin, to join him exploring a distant cave system. To reach it required some overland travel. A day out from from the Clan, the group was ambushed by some Hobgoblin raiders seeking to capture some dwarven slaves. Outnumbered and with no chance to fight their way out, Dowkan fought fiendishly, but fell helping defend his friends. After 2 days, he woke to find most of the others gone, and another dead dwarf.

On return to the Clan, he was held to blame for leading the others astray. The recriminations from even his own family and his own guilt grew too strong and he chose to leave his home rather than live as an outsider amongst his own people. In his own mind he had some ridiculous notion of freeing those friends who may have been captured and exacting a bloody revenge on the raiders. But without any real knowledge of what he was seeking, Dowkan left some days later without a word.

In all, his travels took him nearly 50 miles from the Spine of the World. His encounters along the way were generally neither overly exciting or dangerous. However, one enounter with two bandits near the Hill of Vengor did allow him to vent some frustration at his plight and resulted in a gashed calf on his right leg that has left him with a slight limp, but in much better shape than the bandits.

Finally Dowkan reached Silverymoon, and is now, temporarily at least, an axe for hire in the service of the Temple of Tyr.[/SBLOCK]
 
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Hipp has gone to bed for the night but I can help you out. It is 75% of your hit die each level. If 75% of your hit die does not calculate out evenly, then starting with second level on up, take low/high/low/high/etc. for that value and then add your Con bonus (if any). For instance, wizards always take 3 hp + con bonus. A rogue would alternate from 2nd level on with 4/5/4/5/etc.
 

Thanks Majin. I pretty much have Dowkan sorted now and could enter the game at any point. I just have some minor things to clean up at a later stage.

Hipp, see spoiler above to double check some things.
 

The breastplate you get from regional gear isn't masterwork. Other than that, I can't see anything amiss. I'll look at it with more finality when I get home from work today.
200 miles from the Spine of the World to Silverymoon may be a bit steep, but the mountain range is large.

Majin, have you heard anything from ae1vart0n?
And do we have any assurances that the May update will pull through? I don't want to start a new IC thread and Rogue's Gallery if it is just going to be lost....
 

hippocrachus said:
The breastplate you get from regional gear isn't masterwork. Other than that, I can't see anything amiss. I'll look at it with more finality when I get home from work today.
200 miles from the Spine of the World to Silverymoon may be a bit steep, but the mountain range is large.

Majin, have you heard anything from ae1vart0n?
And do we have any assurances that the May update will pull through? I don't want to start a new IC thread and Rogue's Gallery if it is just going to be lost....
H, I took the liberty of using part/most of my starting gold to make it masterwork quality. No big dramas if you want it changed.

As for the distance... that was simply an uneducated guess, as I've never dealt with FR before.. let alone seen a map. Happy to adjust it to a figure you think reasonable (if it matters that is).

Personally, as much as I want to start playing, I would wait to hear what they have to say about the 8 May backup.
 

That's fine. I'm withholding quite a bit of coin from you, so just pay the difference between a Breastplate and a Masterwork Breastplate.

50 miles is probably a safer estimate. Not a big deal, really.
How much do you know about the Forgotten Realms setting?

We should know soon, I hope?
 

hippocrachus said:
That's fine. I'm withholding quite a bit of coin from you, so just pay the difference between a Breastplate and a Masterwork Breastplate.
Yep, that's what I did.

hippocrachus said:
How much do you know about the Forgotten Realms setting?
Ahhhmmm, that it tends to be a little more high-powered than general 3.5E, that there is a Spine of the World, regional feats, and anything I may have accidentally gleaned from these boards over the years..... Aside from that, precious little. I hope that won't be a problem?
 

It won't be a problem, but names and places will be hard for you to follow, I would assume.
If you have any questions as the story progresses, just ask. You can plan to learn something about Faerun in this campaign ;)
 

Alright, I've gotten my sheet updated to level 3 with Nae'talis, but the same as other games, I think it's best to still wait a day or two to see about that backup situation...

I didn't adjust my gold, because I wasn't sure how that was going to end up being split, with Belgal being gone now, and our special circumstances, etc. Regardless, I figure I had at least 100 gp to spend, so I went and summoned myself up a familiar. I'll work it into the first IC post I get out when the time comes. I figure he'd need some sort of replacement for Belgal, emotional or otherwise, as the case may be, so enter the raven. ;)
 

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