The Antigrol Tide (IC)

The night is quiet as N'un T'Chauck walks his rounds. Somewhere ashore a strange bird calls in the night, and the air is filled with the sounds of chirping, buzzing insects. Occasionally, a splash echos offshore where a fish rises to feast on the night's bounty.

Clouds move to obscure the moon and a white fog rises thick before it is Magyar's turn at watch. N'un T'Chauck finds him in the galley, slumped over on the table asleep, a dirty plate at his elbow.

The night is silent when they head back out on deck, N'un T'Chauck to seek his own blankets and Mag to head below to the hold for his cloack and weapons.
 

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"I'll sleep out on the deck tonight, if you don't mind, Magyar. If anything should happen, call out and I shall awaken right away." Noonchuck grabs his bearskin sleeping banket and makes himself comfortable on the deck, somewhere around the center of the ship, near masts and out of the way from Magyar's rounds. He falls asleep almost immediately, but, like many warriors he sleeps lightly, ready to awaken at the slightest sound of alarm.
 

Magyar Rhinehold, human rogue

Mag secures his cloak, settles his pouch of sling bullets in easy reach on his belt, then trots up on deck. He wraps the sling easily around his hand--easy to snap out for use, but out of the way for handling the shortspear.

The spear itself, though stripped of most of its ostentation, still shows signs of its original use: Mag could do nothing to remove the false runes inscribe all along the shaft, and the glass jewel set in the haft would, he had decided, take too much effort to dig out without damaging the weapon. Still, it was far more serviceable without all the feathers and small animal pelts that used to adorn it. Whether Mag himself would be able to use the shortspear for it's more utilitarian purpose, well, that was still to be seen.

"I appreciate it, Noon," the young man says at the warrior's announcement he'll be in earshot. It goes without saying that Mag has little experience with guarding. Still he sets himself to the task, walking a circuit around the railing, crossing the middle of the deck, checking ropes are still secure, ladders still withdrawn and where they were left.

"When mother told me I had a great life of walking the boards ahead of me, I can't say this is what I imagined," he mutters to himself. Then he shrugs and resumes the watch.
 

Magyar comes back up on deck carrying his spear in one hand and with his sling wrapped around the other.

The river splashes gently against the hull, and the masts creak in the wind.

Suddenly, a cry rings out from the shore, faint but clear--
 
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Magyar Rhineholdt, human rogue

Mag jumps at the cry, and rushes to those on deck. He prods Noonchuck with the blunt end of his shortspear.

"Noon, we've got trouble."

Without waiting to get a response, he yells up to the crow's nest: "Colmarr! Can you see whoever it is out there?"

[sblock=OOC]Is the Druke post part of the game, or a random thread invasion? I kept my post intentionally vague so it should work whether that's the cry I heard or if it was just an indistinct cry.[/sblock]
 


[sblock=OOC]You opened a new account just for us? Awww, you shouldn't have. And as first mate, do I get a cabin?[/sblock]

Braer is awakened by the noise and hurriedly straps on his gear and rushes to the deck. He scans the waters for any sign of a hostile ship and shouts, "What was that" If no ship is immedeately present he follows it up with, "Colmarr, Was that voice real or magical"
 


Noonchuck jumps to his feet, and snaps to awareness, grabbing his harpoon. Even the few minutes of rest he was able to get have refreshed him somewhat.

"Where?" he asks Magyar. "What have you seen and heard?"

Upon getting any indication of the direction of the threat, either from his own listening, or from Magyar, Noonchuck heads to the side of the boat, harpoon held ready to strike, its steel point glinting in the moonlight.
 

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