The Antigrol Tide (IC)

Braer takes a step away from his assailiant, and returns the favor with his own thrust and slams the door in his face[sblock=OOC]If I can't slam the door forget that part, but I think i can free, standard, move but not movement.[/sblock]
 
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Grondar - human Thug

What?!
says Grondar.
what attack?
Grondar gets up and search for his spear.
Damn, I left it on the lower deck, but than he remember that his sap is tied to his belt.
Grondar unties his sap and tries to rush outside (In zig zag or straight line)

OOC:
[sblock]
I'm going to some field training in the army, I'll be back this Friday, so play Grondar if you can
He'll attack and charge the man at the door with the sap.
[/sblock]
 

Magyar Rhineholdt, human rogue

Thanking his knife-throwing cousins for foisting target practice on him, Mag reloads the sling and chooses the next closest enemy still on his feet, letting loose with another bullet.
 

Braer lunges at the man in front of him. His enemy attempts to parry the flashing blade, but Braer's rapier snakes around the man's sword and plunges into his chest just below the breastbone. As Braer steps back and lets the man slide off his sword, though the man's head is wrapped with a black cloth, Braer can see the fellow's eyes are wide with surprise. As the man falls, his companion standing directly behind him, whom Braer had not seen before, lunges across the fallen man's body. Braer attempts to slam the door in the attacker's face, but the man's blade flashes across Braer's arm, opening a gash from wrist to shoulder, slicing across his collar bone, and just nicking his throat. Blood pours from the huge wound, soaking the deck planks. Braer stumbles back, a feeling of light-headedness creeping up on him.

Back in Colmarr's cabin, Troth grabs his rapier and hurries back out into the corridor in time to catch Braer from behind as he stumbles backwards. He sees a figure in black lying in the doorway, and another standing framed by the night, a wicked looking rapier gleaming wetly in the moonlight.

Grondar rushes around the corner, almost colliding with the two men in front of him already crowding the corridor. Troth hands Braer back to Grondar and advances on the figure in black. The planks here are slick with blood, and a dead man's body lies between them.

Below in the hold, Denther is hurridly pulling on his armor.

On deck, the man whom N'un T'Chauck had earlier harpooned attempts to pull the barbed shaft from his body. He gently eases it from the wound, quickly placing his hand over his side to stem the flow of blood.

Mag let's fly with his slingstone at the man towering over N'un T'Chauck. The stone flies well and true, crashing into the man's left cheekbone. Even at his distance, Magyar can hear the snap of delicate bones crunching. The pirate appears spitting mad as he draws his rapier, preparing to stab the big barbarian at his feet, his eyes already seeking out the man with the sling. A half second later, Colmarr's bolt blossoms between the man's ribs, high on his right side. The man stumbles back against the railing of the ship, his left hand clutching the shaft where it enters his chest.

N'un T'Chauck gains his feet quickly, his obsidian dagger coming into his hand. One enemy is on the rails clutching at the crossbow bolt protruding from his chest, the other is on his knees attempting to keep his intestines in.

Colmarr scans the ship for enemies. There is one man left standing in the bow. A rucuss aft draws his attention to the cabin. He sees a body lying in the doorway and another black clad shape with a drawn sword preparing to enter the cabin. Where had those two come from? By the looks of things, those inside the cabin were giving a good accounting of themselves.

Back at the bow, the third enemy has arrived just in time to see his fellow take a sling stone to the head and an arrow to the chest. He spares his fallen comrades only a short glance before he turns around and fairly dives back over the railing. He can be heard scrambling and bumping his way down the side of the hull, probably with the aid of a rope. He is on the port side of the ship, facing away from the shore where the warning call first arose.

Between the shore and the ship the fog has grown thicker so that the line of the shore can no longer be discerned.


[sblock=OOC]N'un T'Chauck, you still have the opportunity to act, since those near you are all severely wounded and you may want to change your earlier stated action. Troth, you also have the opportunity to make a strike or wait for your opponent. Grondar will be behind you, though there is only room for one of you to fight.[/sblock]
 

Colmarr Blackrock, Male Gnome Bard

Thinking that those on deck can handle things there, Colmarr reloads his crossbow and fires at the invader still trying to enter the cabin.
 

Magyar Rhineholdt, human rogue

Thanking whatever luck watches out for his kind, Mag decides not to test that luck further. Instead, he stows the sling and takes up the shortspear, readying himself for a closer look at the damage thus far done.

[sblock=OOC]I think stowing the sling and picking up the discarded weapon each count as move actions, so that should be Mag's full turn. I'm also assuming he hasn't noticed the men in the doorway yet?[/sblock]
 

Barbarian/expert

Mallak said:
Back in Colmarr's cabin, Troth grabs his rapier and hurries back out into the corridor in time to catch Braer from behind as he stumbles backwards. He sees a figure in black lying in the doorway, and another standing framed by the night, a wicked looking rapier gleaming wetly in the moonlight.

Grondar rushes around the corner, almost colliding with the two men in front of him already crowding the corridor. Troth hands Braer back to Grondar and advances on the figure in black. The planks here are slick with blood, and a dead man's body lies between them.

BRAER! aaaaaaaaAAAAAAAAAAAAARRRRRRRRRRRRRR!!!!!!!!!!!!!
Troth enter rage at the sight of his new frind with a huge wound. He charges the figure witha rapier still dripping with Braer's blood.



Rapier attack: +1 damage: 1d6+3 18-20x2

9/9 round of rage
+4 str / +4 con / +2 will / -2 AC


ooc: [sblock] is that correct? +1 as attack for a rapier?[/sblock]
 

Troth barrels forward, slashing at his enemy, unmindful of his own safety. The man attempts to parry, but Troth batters the weakling's sword aside. The barbarian's blade stabs high into the figure's shoulder, slashing across the throat, down the torso, and cutting back across the abdomen. The intruder falls back with a high-pitched scream, weapon tumbling from lifeless fingers. He twitches once, then is still, blood fanning out across the gently rolling deck.

The sounds of battle aft alert Magyar to the possible presence of enemies behind him.

Colmarr reloads his crossbow in time to see Troth come charging out of the cabin, unmindful of his injured leg, and slay what was only moments before an imposing figure in black. The wind has been picking up throughout the battle and is beginning to chill the little gnome. Down below, the escaping pirate sounds as if he is getting in to a small rowboat and attempting to maneuver away from the Pander Ban, but all view is obscured by the thick white fog that covers the river.


[sblock=OOC]Troth, you will be raging for 7 rounds, not 9. The +4 Str +4 Con raging provides are bonuses to your total score, not the mod. This means they provide a +2 bonus to the mod. This also means your attack will be at +7 and you will do 1d6 + 5 damage when you hit.[/sblock]
 
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Braer stumbles back into his cabin and tries to find something to staunch his bleeding shoulder, and hopes he hsn't lost too much blood. He grabs at the blanket on the bed and drapes it over his shoulder and looks for something to tie it down.
 

N'un T'Chauck is surprised and relieved to see his foe taken down by his friends' missile fire. He stands up and tries to pull his harpoon towards him using the rope that is attached to it.

[sblock]If necessary, he'll sheath his knife and use two hands (if the guy he originally hit is holding onto it. Though I suppose he can't hold the harpoon and his guts very easily. Assuming he is able to obtain his harpoon, he'll use it to keep the two wounded boarders at bay. If they offer any resistance and don't immediately surrender, he'll finish them off, but he wants to try to take at least one of them alive.[/sblock]
 

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