Inside the captain's cabin, Magyar sees a lit lamp attached to the desk. The medicine bag is on the floor near the desk. Magyar isn't sure what the captain meant by "cord," but he knows there is some rope on deck. It's probably too big for tying off wounds, though. Nothing else in the cabin catches Magyar's eye as being "cord." Magyar grabs the bag and figures out the clever twisting realease mechanism to detatch the lamp from the desk. With these items in hand, he hurries back to the captain and Braer.
"Ah, thank you, Mag." Captain Ben opens the bag and removes a bottle. He uncorks it and takes a quick swig. "I hate wasting good rum," he mutters. To Braer, he says, "Ok, let's get a look at that arm."
After dropping the items off, Magyar runs to the cargo hold where a bit of searching turns up some light twine. Back to the cabin he goes...
Meanwhile, Colmarr is searching bodies on deck. He first searches the man Magyar felled with the slingstone. Pulling off the man's head wrap reveals a human of average appearance, in his late twenties perhaps. He carries nothing of value save his rapier, which is of average quality. His dagger is nearby where it landed when he fell. Next, Colmarr notices padded grapnels, painted black, hooked over the railings on either side of the bow. Knotted rope, died black and made of silk, extends down into the fog from each. Colmarr pulls the port side rope up and finds the end has been cut with a knife. This is the same side on which the last attacker escaped. On the starboard side, the rope seems to be tied to something at the other end. The inquisitive gnome heads aft. Here he discovers another padded grapnel hooked over the starboard side and connected to something in the fog. He removes the two bodies from the cabin doorway, freeing up the passage. Both have the same dagger/rapier combo of weapons, but one is a grizzled old man with a weathered face and gray in his hair while the other is a young female in her early twenties. The clothes of all three, though not identical, are uniformly black. The clothes of the two near the doorway are soaked in blood, and the deck planks glisten darkly in the light of the magicked bolt.
[sblock=OOC]For a full description of the captain's cabin, see my earlier post on the subject when Colmarr entered the room.[/sblock]