The Antigrol Tide (IC)


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Magyar Rhineholdt, human rogue

"Ack!" Mag cries out as the bolt falls. Realizing it doesn't seem to be volatile now that it's settled, Mag scans the area. Noonchuck has the wounded well in hand, and Mag himself is surprisingly whole.

That's when the cry from below registers: clearly, Mag's own luck hasn't held out for his shipmates. Preferring to leave the fighting to those trained in it, the young man hustles his way belowdecks, calling when he's below: "It's Mag, captain. Where are you two? How bad is it?"
 

From out amongst the fog of the river more cries and splashing are heard. "Malachi grab the guy and help him not drown. I am coming toward you. Make some noise!" "This guy isn't making enough noise for you? AAHH!! NOISE! Over this way!"

Back on the deck, Troth charges toward the escaping attacker, entering N'un T'Chauck's throwing path just as N'un T'Chauck calls out. The man at the railing looks back over his shoulder in time to see Troth, terrible in his rage, come crashing down on him. He has time for one panicked shriek before Troth's rapier crashes into his head, biting deeply into his skull. The blade sticks for a moment before Troth yanks it out, the lifeless body toppling backwards into the river. Troth whirls back to the deck, sword gleaming, red eyes searching for more enemies.

Below, Denther finishes hastily donning his armor and rushes up on deck. He is momentarily blinded by coming out into the unexpectedly bright light.

Colmarr makes it safely down to the deck.

From Colmarr's cabin, Mag hears the capaint call,
"In here, Mag! Braer's hurt pretty bad, he's beeding all over the place. Fetch the medicine kit from my cabin, and bring a stout length of cord and a light." It is quite dark in the aft corridor, the only light being what enters through the door to the deck. Some little light also trickles past the partially opened door to the captain's cabin.

Captain Ben turns back to Braer.
"Hang in there, mate. Mag'll be here soon and we'll get that arm fixed up. How're ya feelin'?"
 

Colmarr Blackrock, Male Gnome Bard

Watching the last invader fall overboard after Troth skewers him, Colmarr then begins to search the bodies which still remain on deck to see if there is anything which will identify the attackers.
 

Magyar Rhineholdt, human rogue

Mag scrambles into the captain's cabin, grabbing up whatever light is there and casting about for the bag he saw Colmarr with earlier. If there's any kind of cord in the room, he'll throw that in the bag before moving to Colmarr's cabin. If not, he'll leave the bag with the captain and run to the cargo hold looking for a likely length of something to tie off the first mate's wounds.
 

Mallak said:
Back on the deck, Troth charges toward the escaping attacker, entering N'un T'Chauck's throwing path just as N'un T'Chauck calls out. The man at the railing looks back over his shoulder in time to see Troth, terrible in his rage, come crashing down on him. He has time for one panicked shriek before Troth's rapier crashes into his head, biting deeply into his skull. The blade sticks for a moment before Troth yanks it out, the lifeless body toppling backwards into the river. Troth whirls back to the deck, sword gleaming, red eyes searching for more enemies.

He indeed does. With his eyes blood red, his Rapier dripping of blood and a score in his blade from the yanking and veins swallowed up, Troth charges the other dark figure still standing.

Scum! DIE!

rage roud 3/7
attack +7 / damage 1d6+5
 

[sblock=OOC]There is no other dark figure still standing. They've all either been dispatched or fallen overboard. Or both.[/sblock]
 

Inside the captain's cabin, Magyar sees a lit lamp attached to the desk. The medicine bag is on the floor near the desk. Magyar isn't sure what the captain meant by "cord," but he knows there is some rope on deck. It's probably too big for tying off wounds, though. Nothing else in the cabin catches Magyar's eye as being "cord." Magyar grabs the bag and figures out the clever twisting realease mechanism to detatch the lamp from the desk. With these items in hand, he hurries back to the captain and Braer.

"Ah, thank you, Mag." Captain Ben opens the bag and removes a bottle. He uncorks it and takes a quick swig. "I hate wasting good rum," he mutters. To Braer, he says, "Ok, let's get a look at that arm."

After dropping the items off, Magyar runs to the cargo hold where a bit of searching turns up some light twine. Back to the cabin he goes...

Meanwhile, Colmarr is searching bodies on deck. He first searches the man Magyar felled with the slingstone. Pulling off the man's head wrap reveals a human of average appearance, in his late twenties perhaps. He carries nothing of value save his rapier, which is of average quality. His dagger is nearby where it landed when he fell. Next, Colmarr notices padded grapnels, painted black, hooked over the railings on either side of the bow. Knotted rope, died black and made of silk, extends down into the fog from each. Colmarr pulls the port side rope up and finds the end has been cut with a knife. This is the same side on which the last attacker escaped. On the starboard side, the rope seems to be tied to something at the other end. The inquisitive gnome heads aft. Here he discovers another padded grapnel hooked over the starboard side and connected to something in the fog. He removes the two bodies from the cabin doorway, freeing up the passage. Both have the same dagger/rapier combo of weapons, but one is a grizzled old man with a weathered face and gray in his hair while the other is a young female in her early twenties. The clothes of all three, though not identical, are uniformly black. The clothes of the two near the doorway are soaked in blood, and the deck planks glisten darkly in the light of the magicked bolt.


[sblock=OOC]For a full description of the captain's cabin, see my earlier post on the subject when Colmarr entered the room.[/sblock]
 

Colmarr Blackrock, Male Gnome Bard

“Watch out for more foes boys, just on the off chance we haven’t seen the last of these ruffians, hopefully those that escaped are smart enough not to bother coming back, but you never know. Also the starboard grapple they used to board is still attached to something, likely a boat, so watch that one as I’ve pulled the other up. I’m going to find the captain and report, oh and don’t go throwing the bodies overboard yet the captain may want a look at them,” Colmarr calls to those still on the deck, before heading inside to find the captain.
 
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