The Antigrol Tide (IC)

Colmarr Blackrock, Male Gnome Bard

Assuming he can see Denther in the crows nest, Colmarr points to him and whispers in common, “No I think we’re okay down here for the time being Denther...can you see the other ship yet?”
 

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[sblock]Oh you were waiting on me... sry.[/sblock]
Braer finishes turning the ship and when it looks like it will stay, springs across the deck toward something large enough to stop him if the ship moves again. Once there he takes out his whip and attempts to wrap it around the captains arm calling out, "Captain, I'm going to pull you up" to prevent startling him.
 

The ship slowly settles onto an even keel headed a point west off of south, the wind now firmly astern and much gentler. There's no sign of the gusts of a moment past.

As the ship settles, N'un T'Chauck supports Troth's body, easing him up to the ropes and helping him take pressure off his leg. Grondar appears from below looking to help.

Magyar makes it to the captain and lets his rope down over the side.
"It's about bloody time!"

Meanwhile, Braer takes a few steps back from the helm and, with a hand on the mizzen mast, looks to use his whip. However, Magyar is already there with a rope. Should he try to help anyway? After all, the captain is a large man, and Magyar is not.

Up in the crow's nest, Denther still can't spot the ship anywhere, while down below Colmarr coordinates communication.
 
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Magyar Rhineholdt, human rogue

Mag braces his feet on the side of the ship and tries to pull the captain back, grunting with the effort (and once again happy for the gloves; oh the rope burn he'd probably have now without them...) calling out to Colmarr or whoever else might be in earshots mundane and magical, "I'm sure the captain won't call us out for cheating if I get a few extra players on my side of this tug-o-war. I really think he's not so keen on winning the match, anyway."
 




Mag huffs and puffs and, with Braer's help, hauls the exhausted captain back over the gunnel and onto the ship. Captain Ben lands on the deck with a loud *thud*. "Oof!" The captain finally struggles to his feet, breathing hard. "Flame my fat, what in blue blazes--Nevermind." He begins to bellow his orders. "Lookout! Can you see anything? And what's that barbarian doing fouling my shards? Get him down from there! Braer!" Turning, he nearly bumps into the man. "Oh, ah, Braer, get us back on track. Heading two-two-oh." Turning away he mutters angrily to himself, "Nobody pushes me around on my own ship." More loudly, he says, "I'll be below in my cabin. Alert me in an hour." He heads down the port ladder. Passing by the gnome, he gives him an unreadable look. Turning back to the poop deck he calls up, "Oh, good work gentlemen on getting the ship righted." Turning to the gnome, he says more quietly, "I want to know what just happened. In my cabin, half an hour." Turning, he passes through the door under the poop deck which leads to the officers' quarters and mess and a small galley.
 

Noonchuck helps Troth pull himself back into a righted position, and to untangle himself from the shards. "You'll be fine now, brother." he consoles his barbarian shipmate. "I sense there was something unnatural in that wind... or perhaps it was the will of the gods.... A lesson to be learned for us all. Now, let me help you down to the deck."
 


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