The Antigrol Tide (IC)

Colmarr Blackrock, Male Gnome Bard

“Yes sir, and no the lookout cannot see the ship...I just asked,” Colmarr replies with a whisper, as he points surreptitiously at the captain while averting his gaze as if he’s being reprimanded.

Feeling that the wind is not likely to strike again, as he thinks it was likely magical in nature, he unties himself and moves about the ship to question those more familiar with the ways of the sea and wind just to make sure...starting with Braer.

Making his way to the helm, he says, “Excuse me Braer, I was wondering if I could get your opinion on the wind that just struck the ship. Have you seen anything like it before?”

OOC
[SBLOCK]Collmar will make a check Spellcraft +6, to see if he can deduce exactly what spell was used or at least the type...otherwise he'll have to make his best guess. ;) [/SBLOCK]
 
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As Colmar makes his way across the deck, he considers all that he has learned or heard in his wanderings. Although the wind had gusted unnaturally strong and come upon them very quickly, there's nothing to say that it couldn't have been a normal gust. Strange things happen at sea. Still, it was more likely not natural in origin, although such strong magics are quite uncommon this close to the human Maineland.

With Grondar's help, N'un T'Chauck slowly assists Troth in climbing down the shards to the gently rolling deck. Troth's knee feels afire, and it is visibly swollen and red.



[sblock]The island of Cecil was a matter of tides and ocean currents, not wind. Braer would likely know the difference, but many people would not.[/sblock]
 
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"Not once in my years of sailing have I seen the wind change like that, but that doesn't mean it couldn't happen, after all I'm only fifteen years of age. But if it wasn't natural then that also raises many questions.", Braer replies thoughtfully.
[sblock]Is that somethibg that happens fairly often? If so I'll change this.
Also, was there enough of the mystery ship visible to determine which land it was from? If so would I recognize it's design.[/sblock]
 

Magyar Rhineholdt, human rogue

"Uh... you're welcome," says a bemused Mag at the Captain's gruff last minute thanks to the crew. When the gnome approaches to quiz the first mate, Mag picks up on the implication--whether it's due to true deductive skills on his part or a pre-occupation with the arcane is unclear.

"You think someone made that wind, Colmarr?" he says, his eyes widening a little despite his attempts to hide his wonder at the thought of such powers.
 

Colmarr Blackrock, Male Gnome Bard

Fifteen and first mate...that raises questions of it’s own, Colmarr thinks to himself. “Thank you for your opinion Braer, I think I’ll go speak to Noonchuck as he seems an experienced sailor.”

As he is about to head to Noonchuck, Magyar chimes in with a question which he answers, “Well I know it’s possible Magyar, but I’m trying to discover if it is something that is at least possible and normal at sea before coming to that conclusion. If it is magic it doesn’t bode well, as that is powerful magic indeed.”

Keeping the rest of his concerns and thoughts for himself and the captain alone, Colmarr then heads for Noonchuck and Troth. Upon reaching the pair, he speaks first to the northerner, “Noonchuck, what are your thoughts on the gust of wind that struck the ship...have you seen anything like it before?” As he waits for the man to respond, he looks at Troth’s knee, “That’s not good at all, certainly doesn’t look like you’ll be any use on deck. Hmm, well I suppose we should take you below and set you up somewhere you can rest that knee. There should be a place in the mess where you can take the weight off it for a while at least.”

OOC
[SBLOCK]Does Colmarr sleep on the deck or does he have a cabin?[/SBLOCK]
 
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unleashed said:
“That’s not good at all, certainly doesn’t look like you’ll be any use on deck. Hmm, well I suppose we should take you below and set you up somewhere you can rest that knee. There should be a place in the mess where you can take the weight off it for a while at least.”

still in pain Troth nods with his head and looks at Noonchuck "please help me downstairs friend"
 

Grondar - Human Thug.

unleashed said:
“That’s not good at all, certainly doesn’t look like you’ll be any use on deck. Hmm, well I suppose we should take you below and set you up somewhere you can rest that knee. There should be a place in the mess where you can take the weight off it for a while at least.”

Grondar stand near the two barbrians, when Colmarr meantion the mess
Damn, URGGGGG..... Now I have to clean and rearrange all the crates again.
He curse whoever responsible for this gust of wind and goes to the lower deck.
when he finish he will bring his spear to the upper deck and secure it with ropes somewhere.
 
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[sblock]A bit more on ship geography: At the back of the ship, under the poop deck (where the helm is) is a narrow corridor. Of the port side (righthand side if you're facing the rear of the ship) is a narrow galley (kitchen) and just beyond that is the officers' mess (dining area). On the starboard side side are two narrow officers' cabins: First Braer's, then Colmarr's. At the far end of the corridor is the door leading to the Captain's cabin.

Just aft of (behind) amidships (the center of the main deck) is a hatch leading to the cargo hold. It is set low to the deck. A small portion can be lifted to allow a single person through, or a large section can be removed to move large pieces of cargo in and out. Now, earlier, the Captain must have left port quickly, since he only waited for cargo to be loaded on to the ship but not stowed properly before casting off. Hence, Grondar was making sure everything got stowed properly. I assume some of the crew's weapons and armor are also stowed below in the cargo hold as well. Also, if it is a particularly wet or stormy night, some of the crew may crowd into the cargo hold, but sleeping on deck is generally preferable (less hot, less stinky, less crowded, etc.). Just beyond the cargo hatch is the mainmast, with another cargo hatch beyond that.

Up at the bow (front) of the ship is a raised deck, with a small hatch leading underneath. This is where the toilet is located (called the "head" due to its location at the head of the ship).

There is a long table in the officers' mess upon which Troth can be laid. The table and benches are bolted to the deck. Also, the Captain keeps some "medicinal" rum in his cabin.

To answer Magic's question, such a strong gust is strange given environmental conditions immediately preceding and following the event. Generally, strong gusts like that only occur during storms. Of course, as every sailor knows, strange things can happen at sea . . . As far as the mystery ship goes, Braer never actually saw it. Denthar is the only one who has caught a glimpse of it.[/sblock]

Leaving Troth in the capable hands of N'un T'Chauck, Colmarr, and Magyar, Grondar heads below to ensure that none of the cargo has shifted too much in the violent tossing the ship experienced.

Down below, Grondar can see that everything remains tied down, just as he left it. His knots remain secure and nothing has shifted about too much.

Grondar nearly slips at the bottom of the stairs. By the light coming through the hatch he can see a small smear of blood on the planks underfoot. Where had that come from? When he'd cracked his head?
 
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Grondar - Human Thug

Hmmm.. better call someone
Thinks Grondar to himself, he climbs up, pop his head through the hatch and shouts.
Hey, can someone help me down here, there are strange stains of blood
He touch the back of his head to see if he bleeds and then tries to spot anything.
[sblock]
Spot: -1
[/sblock]
 

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