The Antigrol Tide (IC)

Magyar lights a gimbled lantern hanging from the center of a beam which runs the width of the cabin. There is also a lantern attached to the desk which he lights. Soon, rosey, warm lamplight fills the cabin, chasing away the shadows of the night.

The black disk sits like a hole in the air, seemingly untouched by the light's rays. Colmarr brushes his fingers across the surface and feels...nothing. He can't even feel his fingers. They've gone numb, and if he couldn't see them with his own eyes he'd think they'd dropped off his hand. The numbness begins to slowly spread up his fingers into his hand, seeming to seep out of his bones into his flesh.

"Colmarr."
The word comes to him not as a word but as a sensation, as if the very essence of his own being were rolled into an emotion and then expressed in a delicate, inviting call that draws his soul in an iexplicably compelling fashion. Colmarr has the distinct impression that whatever expressed his name with such depth has knowledge of him more intimate than even he himself has.
 

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Colmarr Blackrock, Male Gnome Bard

Wanting to know what the disk knows, but not liking the numbness spreading up his arm, Colmarr takes his hand from the disk and closes the box. Locking it, he slips the key into a pocket inside his doublet, resolving to seek more information on the disk before opening the box again. Delving into his memories as he crosses to the desk, he seeks information on any artifacts which seem to resemble the disk, before looking through the captain’s papers that Malachi hasn’t taken regarding cargo, to see if there’s anything there.

While he’s looking through the papers, Colmarr remarks, “Well, I’m going to keep looking here for a few minutes, to see if there’s anything on the contents of the box.”
 

Mallak said:
"A family sounds nice..." Naomi says softly to herself. Eventually, she'll head back toward the cabin. If she sees Troth free anywhere she'll ask him, "Troth, did you have a family?"

'Yes Naomi I do have a family, but they are far away and i have not seen my mother in 4-5 years and my father i haven't seen since i was 15 year old' 'I haven't forgotten my promise to you Naomi, we will get the other children out of their misery as soon we are sure we can leave this hellish port in safety'
 

Denther

[sblock] unhappy with himself, denther will put on clothing, armor and sword and then quietly slip off of the ship.[/sblock]
 



Colmarr experiences a sense of longing as he withdraws his hand--longing to be in contact with the disk once again. The longing ceases when he closes the lid to the box. In all his travels and learning, the bard has never heard of any artifact matching the description of the disk. The box appears to be made of a very dense substance, possibly lead, which is said to block powerful magics, but other than that nothing about this strikes him as familiar.

Naomi speaks to Troth.
"What is it like to have a family? Do you miss them?"

Denther slips silently down the ship's gang plank onto the dock and heads toward the city. Before he has even made it off the pier, he sees a young woman running down the docks, headed for the Pander Ban. It is the young girl from the inn earlier today, Eloise. She appears to be weeping heavily, and hasn't seen him yet.

[sblock=Refresher]The story of Eloise and the Three-Penny Inn begins on this page, post 497.[/sblock]

In another part of the city, Grondar slips away quietly down the darkened street, leaving the guard and the women to their fate.
 

Colmarr Blackrock, Male Gnome Bard

“Magyar, could you help me put this box back in the chest?” Colmarr asks. Securing the chest once the lead box is back in it’s hiding place, he pockets that key as well.

“Well, I suppose that’s all we can do here for now. We should probably head out to the Three-Penny Inn and talk to the innkeeper, as she seemed concerned about Captain Turion when I spoke with her earlier. At the very least, she’d probably want to know his fate... perhaps she even knows about any family or ties he might have here.”
 

As Colmarr is putting the box away, a piece of obscure lore pops into his mind. Perhaps it was the meeting with Dietrich earlier today that has his thoughts turning to the gods, but the contents of this box are beyond his ken.

In the beginning, there were many gods, but one was more powerful than the others. His name was Shaimon, and he was beautiful to behold. The gods created the world and gave birth to life and light and all the creatures of the earth. Shaimon refused to share his power for fear it would be diluted. The other gods begged him to join them. They tried enticements. The world was beautiful and full of life, they said. They offered warnings. Some of the creatures they created were very willful and headstrong. Finally, Shaimon decided he did have something to offer the world. He gave the people Death. He gave them Darkness and Despair. And as the gods tended to their creations, Shaimon grew more powerful.

The god Serap grew angry, and she called for sanctions against Shaimon. She met with the god Gahbrael and sent him to five of the other most powerful gods, Mighail, Melindra, Baroph, and Algor. The lore books are silent on the identity of the fifth god. Under Mighail's leadership, the gods overpowered Shaimon, and the God of Darkness was forced to stand trial before Baroph. Though Shaimon was pursuasive with a serpant's tongue, Serap was relentless in her prosecution. In the end, Shaimon was found guilty -- of what, exactly, is unclear. Working against his fellow gods, perhaps? He was sentenced to be bound from all realms of existence, outside of even time, until he had repented of his sins. A box, a prison, was commisioned of the god Algor. Inside it, Serap placed a holy fire which would burn for as long as Shaimon's being was black. Then Shaimon was placed into the box. Algor turnd to the Gnomish Archmage Magistrade to craft seven keys, one key in the likeness of each of the seven gods responsible for Shaimon's imprisonment. These seven keys were sent to the ends of the earth where, in the physical realm, it was believed they would be more difficult for Shaimon's sympathizers to recover prematurely. Each key was specially shielded, and only the god responsible for the key could know its location. The box itself was placed into Melindra's care and soon disappeared forever, though it is said to reside on Melindra's Isle, a floating island, always in motion, which consistently removes itself from the path of discovery.

After the trial, the gods returned to the world they had ignored for too long. It was in chaos. Slowly, they began to rebuild the paradise lost, but the will of their created beings worked against them. There are other tales after that, but why did Shaimon's Trial stick in Colmarr's mind? Is it pure vanity to suppose that they, the crew, now have an artifact of godly power in their hands? No accurate descriptions of the prison or the keys survive, so it is impossible to say with any certainty.
 

Magyar Rhineholdt, human rogue

unleashed said:
“Magyar, could you help me put this box back in the chest?” Colmarr asks. Securing the chest once the lead box is back in it’s hiding place, he pockets that key as well.

Mag hesitates a moment, apparently reticent to come too close to the box given its effects on Colmarr. He does, however, relent, helping the gnome to return it to its hiding place.

“Well, I suppose that’s all we can do here for now. We should probably head out to the Three-Penny Inn and talk to the innkeeper, as she seemed concerned about Captain Turion when I spoke with her earlier. At the very least, she’d probably want to know his fate... perhaps she even knows about any family or ties he might have here.”

Mag frowns. "I hate bearing bad news," he mutters, but nods his agreement that they should bear said news to the innkeep.
 

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