Will Doyle
Explorer
I hate all instances of "before the result is announced", so I always let players use these powers after the event if necessary.
I hate all instances of "before the result is announced", so I always let players use these powers after the event if necessary.
I like this response; it keeps them guessing!I half-agree.
The Bard ability affects the raw roll, not the modified roll which determines the hit or miss. Being able to know if it is an assured hit is a significantly stronger ability."I rolled a 16, does that hit?" "I use Combat Inspiration.... my AC is.... 17. No it does not." "Ok."
Let the players manage their own stats.
"I rolled a 16, does that hit?" "I use Combat Inspiration.... my AC is.... 17. No it does not." "Ok."
Let the players manage their own stats.
I have to admit, my fighter's ability to grant disadvantage on attacks is a little frustrating sometimes. I'll hold off to protect someone from a nasty attack, only to have the first roll miss anyway.
Not a big deal, but, it is sometimes a bit discouraging to waste an effort on something that was going to miss anyway, only to see other attacks, that I could have blocked, succeed.
The Bard ability affects the raw roll, not the modified roll which determines the hit or miss. Being able to know if it is an assured hit is a significantly stronger ability.
DM: "The Gnoll's attack die shows a 12, are you affecting it bard?"
That's my problem with bardic inspiration as well. You use this bonus and half the time you succeed without it and 1/4 of the time the roll is too low for it to matter. The mechanic might only have an impact a very small amount of the time.
Adding the whole "modify rolls that you can see" thing just makes an irritating mechanic weird. I read that and immediately thought of my giant gaming table and wondered "what if the bard is far away from the die?"