The Battles of Syrael!!

[sblock=heclar]trying to trip a creature two sizes larger than you that has 8 legs? good luck.. :D and heclar, the spider has a 15' reach. That means you need to move to I7 on the map to hit it, and that does provoke an AoO, at least as far as I know. Any time you leave a threatened square is an AoO, right?[/sblock]

[sblock=Al]That means you proke an attack of opportunity. Editing block.[/sblock]

[sblock=Rhun]George is a fitting name. *grins*

would trying to use escape artist while on your back make it harder? and if you escape, would you be standing, or still on your back?[/sblock]

crud, lot hasn't checked back... I guess Ill make him try a strength check, which i will edit if he wants to try something else.

Ok, let me get another couple sets in before I have to go.
 
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Heclar advances to I7, until otherwise corrected that gives the spider an AoO: that attack misses. Then he tries to trip the huge spider; lands the touch attack. (ignore the damage dice there) the opposed trip goes like this, resulting in failure.
 
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penance said:
[sblock=Rhun]George is a fitting name. *grins*

would trying to use escape artist while on your back make it harder? and if you escape, would you be standing, or still on your back?[/sblock]

Penance...I'm not sure. Tring to escape from the ground may be easier, depending on how you rule it. I believe there it says something in the MM about a bonus to escape from webs if you can brace yourself against something. At any rate, if Randmar is on the ground, it is a move-action to stand up.
 


penance said:
*nods* okies. is my rolling on heclar's trip attempt correct up there? I thought I got the modifiers right.

Looks right to me...at least, that's how I would have done it.
 

Combat analysis:

[sblock]
Okay, our first real combat:

With the song going on, we all get a morale bonus - +1 to hit and damage. Should help.

It looks like this thing has a Dex of 16 or 17, since its Initiative bonus is +3. I don't know what the governing rules are for spiders, but if this is relying on Combat Reflexes to power the A(s)oO, then it shouldn't be able to do more than 3 per round. Which, itself, is pretty nasty.

We have potentially three trip attempts each turn - Heclar gets two attacks per round, Carper one. Four if that's what Alexcia decides to do as well. Unfortunately, each attempt is a 4 vs 16 check, so this could take a while.

Hang on. I just checked the Improved Trip feat - Heclar gets a +4 bonus on trip checks, so it's 8 vs. 16 on his attempts (however, this isn't enough to affect this round).

Damage output observed for the critter is 11 and 17. Seeing as how its strength seems to be 18 or 19, this damage output means it either got a critical on Draethan, or it can do about 3d6+4 or 2d8+4 on its regular attacks. Or, worse, those might have been low rolls.

AC is at least 14.

I don't know what its attack value is, but with 2 hits and 2 misses, I think attack value might be in the 5-9 range.

Obviously we have no read on hp.
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Oh, by the way, is there anything _instantly_ obvious about the spider to someone with a Knowledge: Nature check of 16? (I'm taking 0 on the roll, I suppose.)

-Albert
 

penance said:
*nods* okies. is my rolling on heclar's trip attempt correct up there? I thought I got the modifiers right.

The only thing you missed was the +4 bonus he gets because of his Improved Trip feat. Not enough to affect the outcome, this time, but it could affect future rolls.

-Albert
 

penance said:
*nods* okies. is my rolling on heclar's trip attempt correct up there? I thought I got the modifiers right.

You forgot to add in the str modifiers for both creatures. +4 for Heclar and the spider. Not that it would matter, still need a natural roll of 12 vs 1. EDIT: I edited Heclar's 2nd round actions.

-Blood
 

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